[req] adatptive details

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filippo
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[req] adatptive details

Post by filippo » Fri Dec 28, 2007 1:47 am

if it's possible to set a option to add the quality near the camera and to decrease them to the increase of the distance?
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Kram1032
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Post by Kram1032 » Fri Dec 28, 2007 9:37 am

How should that work?
Should the rays get less accurate, when being in bigger distance?

Would be good to speed up the render, but I don't think, it'd work...

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fishbowl
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Post by fishbowl » Fri Dec 28, 2007 6:14 pm

I know that sort of thing is possible in biased renderers, like MentalRay. It may conflict with what unbiased renderers are about, but it would certainly be a sensible feature, somewhat like exit portals. :)

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filippo
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Post by filippo » Fri Dec 28, 2007 7:58 pm

fishbowl wrote:I know that sort of thing is possible in biased renderers, like MentalRay. It may conflict with what unbiased renderers are about, but it would certainly be a sensible feature, somewhat like exit portals. :)
in mental ray exists a BPS tree that it work in similar way.
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Zom-B
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Post by Zom-B » Sat Dec 29, 2007 12:38 am

Kram1032 wrote:How should that work?
Simply by using a depth map to control where the rays have to go mostly...
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StompinTom
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Post by StompinTom » Sat Dec 29, 2007 7:10 am

well what about off camera lightsources? the way youre proposing, anything outside the frame or far from the camera would be ignored...
way i see it, its gotta sample the whole scene to get a good representation of all the light interactions.

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OnoSendai
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Post by OnoSendai » Mon Jan 14, 2008 1:22 am

Indigo has max quality everywhere, all the time :)
(only half joking there)

When I get round to MPD/subdivision surfaces, there will probably be some view-dependent subdivision going on then. (smoother surfaces + more tris closer to the camera)

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