[Bug] Exit portal changes sun position

Feature requests, bug reports and related discussion
Post Reply
7 posts • Page 1 of 1
User avatar
CoolColJ
Posts: 1738
Joined: Mon Jun 25, 2007 1:47 pm

[Bug] Exit portal changes sun position

Post by CoolColJ » Mon Oct 01, 2007 5:16 pm

The sun position changes with Exit portal vs none

It's probably related to the sun position change with Bidirection turned on. maybe it just reverses the issue :)


both with Bidrectional MLT
Attachments
CCJ_ExitPortal_SunPositionBug.JPG
CCJ_ExitPortal_SunPositionBug.JPG (189.49 KiB) Viewed 7235 times

User avatar
Dacksoldier
Posts: 101
Joined: Mon Apr 02, 2007 1:38 pm

Post by Dacksoldier » Mon Oct 01, 2007 5:37 pm

maybe what is happening is that the sun is being "pushed in" further
so like instead of being clipped by both the outside edges and the inside edges of the window it is only being clipped by the inside edges that is what i'm thinking..
just a thought i haven't been on indigo in a while so i thought i would get back into it once i finish modeling my car

User avatar
CoolColJ
Posts: 1738
Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Mon Oct 01, 2007 9:53 pm

another more outdoor one - sun direction moves once again

even the lighting on back wall as seen in the mirror changes colour drasticly!
Attachments
CCJ_Exitportal_SunMove2.JPG
CCJ_Exitportal_SunMove2.JPG (109.2 KiB) Viewed 7182 times

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Mon Oct 01, 2007 11:19 pm

I've noticed this to when I tried to position a sun ray to hit a specific object. It was trial-and-error hell to get it to fall in the right place...

Vanessa07
Posts: 312
Joined: Mon Sep 24, 2007 11:17 pm
Location: Suisse

Post by Vanessa07 » Tue Oct 02, 2007 1:56 am

Hi!

How do you know if the exit portal is active? I don't see anything in the .xlm

User avatar
CoolColJ
Posts: 1738
Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Tue Oct 02, 2007 10:06 am

Vanessa07 wrote:Hi!

How do you know if the exit portal is active? I don't see anything in the .xlm
it's in the scene file

Code: Select all

    <exit_portal>
        <!--Plane-->
        <scale>0.01</scale>
        <pos>0 0.001 2.897</pos>
        <rotation>
            <matrix>1.00000 0.00000 0.00000 0.00000 1.00000 0.00000 0.00000 0.00000 1.00000</matrix>
        </rotation>
        <mesh_name>default0</mesh_name>
    </exit_portal>

User avatar
Heavily Tessellated
Posts: 108
Joined: Thu Aug 10, 2006 4:20 pm
Location: Huh?

Post by Heavily Tessellated » Thu Oct 04, 2007 6:20 am

If you don't consider pursuing a career as a quality assurance lunatic, you'll really be wasting those skills CCJ. heh you're both nik's best troubleshooter and worst nightmare in one. :-) Excellent examples. (I dig the metallized version of the wooden posing mannequin)

Post Reply
7 posts • Page 1 of 1

Who is online

Users browsing this forum: Google [Bot] and 7 guests