Feature requests, bug reports and related discussion
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CoolColJ
- Posts: 1738
- Joined: Mon Jun 25, 2007 1:47 pm
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by CoolColJ » Tue Sep 04, 2007 1:39 am
It would be nice if we didn't have to physically model the multiple layers for the SSS/skin system
Just that polycounts can get really high with detailed models, and it isn't as precise. Having layers built into the SSS system would be great and you can change the layer thickness at will much easily by changing parameters etc
so we can do stuff along the lines of this
http://www.indigorenderer.com/joomla/fo ... 0345#30345
would be cool
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CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
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by CTZn » Tue Sep 04, 2007 4:19 am
Sorry I didn't read the paper at all, but would'nt that mean that the sss values will be homogenous over the mesh ? How to represent varying thickness of the skin then ?
In the other hand I guess this system would be n times faster than the actual one...
obsolete asset
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oodmb
- Posts: 271
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- Location: USA
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by oodmb » Tue Sep 04, 2007 2:34 pm
whats great about doing it yourself is that you can vary the thickness yourself, like at the bending of the knee, although i guess that could be done virtualy with a uv map representing depth
a shiny monkey is a happy monkey
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CoolColJ
- Posts: 1738
- Joined: Mon Jun 25, 2007 1:47 pm
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by CoolColJ » Tue Sep 04, 2007 3:27 pm
yeah I suggested in the thread above about having UV maps to vary the depth if needed. White = full layer size, black = nothing
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CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
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by CTZn » Tue Sep 04, 2007 4:25 pm
obsolete asset
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