[BUG] Network rendering at obscene resolutions crashes

Feature requests, bug reports and related discussion
Post Reply
2 posts • Page 1 of 1
User avatar
zsouthboy
Posts: 1395
Joined: Fri Oct 13, 2006 5:12 am

[BUG] Network rendering at obscene resolutions crashes

Post by zsouthboy » Fri Aug 31, 2007 11:48 am

Rendering a non-networked version, at the same resolution, works.

The "server" in the networked version crashes at exactly the moment the first slave starts to send it a frame.

Framebuffer size is 6400 x 4800 (e.g., about 350 megs)

Obviously SS factor is 1.

It's possible that the network code just isn't reserving a large enough array of mem to receive the damn framebuffer.

Ono?

I don't have a x64 windows box right now to see if the x64 version of indigo crashes at exactly the same time.

User avatar
OnoSendai
Developer
Posts: 6243
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Fri Aug 31, 2007 6:05 pm

Hi,
The crash will be due to running out of mem at the server, as right now it allocs a buffer for every client.
This will be improved to use less mem at some point.

Post Reply
2 posts • Page 1 of 1

Who is online

Users browsing this forum: Ahrefs [Bot] and 6 guests