Rendering a non-networked version, at the same resolution, works.
The "server" in the networked version crashes at exactly the moment the first slave starts to send it a frame.
Framebuffer size is 6400 x 4800 (e.g., about 350 megs)
Obviously SS factor is 1.
It's possible that the network code just isn't reserving a large enough array of mem to receive the damn framebuffer.
Ono?
I don't have a x64 windows box right now to see if the x64 version of indigo crashes at exactly the same time.
[BUG] Network rendering at obscene resolutions crashes
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