Feature requests, bug reports and related discussion
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Xman
- Posts: 202
- Joined: Sat Jun 24, 2006 9:56 pm
- Location: Guangdong-China
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by Xman » Sat Sep 23, 2006 9:18 pm
First, this problem I meet in the test,I do not is to contrast different render engine.
I say only, I no other bad ideas, because I love indigo
So,Please see underneath:
http://img242.imageshack.us/my.php?image=conesla6.jpg
this is from"Hungry Cat Renderdr"of Gallery
address:
http://www.hungrycat.hu/index1.html
Last edited by
Xman on Sat Sep 23, 2006 9:51 pm, edited 1 time in total.
Intel i7-920,RAM 3G ,GeForce 9800GTX+.
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Xman
- Posts: 202
- Joined: Sat Jun 24, 2006 9:56 pm
- Location: Guangdong-China
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by Xman » Sat Sep 23, 2006 9:21 pm
Intel i7-920,RAM 3G ,GeForce 9800GTX+.
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manitwo
- Posts: 1029
- Joined: Wed Jul 05, 2006 4:50 am
- Location: Tirol - Austria
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by manitwo » Sat Sep 23, 2006 11:18 pm
at the moment colors have no reverse gamma correction ... but textures have

make 10x10px big one-color textures (a yellow one and a red one).
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Xman
- Posts: 202
- Joined: Sat Jun 24, 2006 9:56 pm
- Location: Guangdong-China
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by Xman » Sun Sep 24, 2006 12:34 am
manitwo wrote:at the moment colors have no reverse gamma correction ... but textures have

make 10x10px big one-color textures (a yellow one and a red one).
yes yes.......
colors have no reverse gamma correction,This's let me feel biggest agony.
I know use textures better, I hope indigo can manage the color problem as early as possible.
thank you manitwo

Intel i7-920,RAM 3G ,GeForce 9800GTX+.
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AN.Dr
- Posts: 7
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by AN.Dr » Tue Sep 26, 2006 12:43 am
I see another problem! Its more important. It have some problems with Antialiasing. (You may see the adges on picture rendered with indigo)
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ZanQdo
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by ZanQdo » Fri Sep 29, 2006 6:49 am
that´s not AA that´s phong interpolation?, and yes that gives a pain in the arse. AA in indigo is perfect by nature

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AN.Dr
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by AN.Dr » Fri Oct 06, 2006 1:24 am
2 ZanQdo - sorry!

not AA but smooth!! It is problem in spite of my mistake!

This ages are apear on primitives. If it convert to poly - ages disapear som times. Why? M be different RenderMeshes?

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