I have collected some feature requests while I was testing indigo 0.8 stable.
Maybe that I missed some features that are already included, but here are my suggestions:
- Textured mesh lights (for example to create TV's, Screens...)
- Normal smoothing angle limit (Normals often look very strange when they are smoothed in indigo. The possibility to set a degree-limit for every mesh would be very useful)
- Polygon-selections (One mesh with multiple selections; every selection could be assigned with a different material and different mapping coordinates)
- Displacement / Sub Polygon Displacement (Microdisplacement)
- Dirt Shader
- Render passes (Z-Depth & Alpha)
- A real Glow effect for Violet (The actual glow doesn't look like a physical correct glow, i think)
- Textures for Specular & Glossy transparent materials
- A layer-based material system
- Compositing settings (for example: visible to camera Y/N, cast shadows Y/N and so on...)
And now (Yeah, I know, it's possible that some users will totaly freak out at this point, but here's some inspiration from
maxwell

- Real Camera simulation (Shutter Speed, and so on...)
- An integration of Violet into Indigo's main GUI
- Some kind of multilight implementation
I know, that's a lot of requests but that's what comes to my mind when I'm thinking about possible indigo features.
Would be cool if you could use some of them for future releases of indigo

Best regards (and please keep up the superb work ono!)
okazaky