Volumen Causic
Here, u. can have the .blend file. Hope you can get the fault !
- Attachments
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- im1176398634.jpg (134.08 KiB) Viewed 4496 times
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- P-Media.rar
- (95.42 KiB) Downloaded 256 times
Hello,
You need to set the prism to have a higher precedence than your media, for example media precedence =10, prism precedence =15, also you might want to turn down your cauchy coefficient to something like 0.013, as your value of 0.5 is very unrealistic and probably a bit extreme for the precise reflections you need
I think thats it, you probably need to adjust the position of the prism a bit but it looks as if it will be ok...!
Funnily enough i made a similar scene yesterday morning and had exactly the same problem
, but mine is not quite as inventive as yours hehe! heres what yours looks like after i made the changes above, couldnt let it render for too long as ive got another render cooking atm (the prism below).
Good luck man!
You need to set the prism to have a higher precedence than your media, for example media precedence =10, prism precedence =15, also you might want to turn down your cauchy coefficient to something like 0.013, as your value of 0.5 is very unrealistic and probably a bit extreme for the precise reflections you need
I think thats it, you probably need to adjust the position of the prism a bit but it looks as if it will be ok...!
Funnily enough i made a similar scene yesterday morning and had exactly the same problem
Good luck man!
- Attachments
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- Participating media after a couple of minutes, evidence of some tasty dispersion...!
- Funky colours!.jpg (365.6 KiB) Viewed 4468 times
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- My somewhat less inventive experiment after 2 hours or so
- my prism.jpg (224 KiB) Viewed 4468 times
Basically, if two different objects with a specular/medium material occupy the same space, indigo considers the object with the higher precedence to be the one occupying the space.
eg a small sphere of liquid inside a large glass sphere requires the liquid to have a higher precedence or indigo will just assume that the whole volume is made of glass and ignore the liquid
erm yeah
precedence control is in the specular mat in blendigo, its underneath the 'tranparent' button.
hope that helps!
eg a small sphere of liquid inside a large glass sphere requires the liquid to have a higher precedence or indigo will just assume that the whole volume is made of glass and ignore the liquid
erm yeah
hope that helps!
Better than DOF?OnoSendai wrote:Woo dispersive participating media caustics!!!
@ suvakas: Basically just model the same way as for the normal prism that Ono posted waaaay back. You need prism with the correct ior and dispersion, and a light shining down a loooong hollow cuboid to try and simulate a sort of parallel light beam effect through a rectangular slit. Pop the whole scene inside a cube with a fairly low sss material to get visible light beams. In my scene I also put it all in a 'room' with very dark diffuse walls, dunno if it helped but it seemed to speed things up! Hope thats what you were after
Posted a longer render in the WIP forum so as not to hijack this thread!
@Sebastian: Really looking forward to seeing your final render now
These are some pretty impressive caustics here. I thought I'd get in on the action too. I set up a nice mirror box and was going to let the light bounce around in there for awhile, but I can't seem to get the beam to bounce off the mirror walls. I've tried both a high ior specular and a high ior, high exponent phong, but neither have worked. I would appreciate any help with this.
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- As you can see the beam is not bouncing off the wall. This has been rendering on one core for about 12 hours.
- im1177167695.png (624.69 KiB) Viewed 4269 times
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- myreflector3.rar
- Here's the blend if anyone wants to check it out.
- (41.89 KiB) Downloaded 260 times
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