When we model in blender (or anything else), we usually don't pay attention to the absolute size of our meshes, as we model objects relatives to each other, it's more convenient (well, perhaps I should say "I don't pay attention to the absolute size ...", lol).
To have a 15m high vase is not a matter if the other objects are sized relatively.
But in Indigo, I've read here and there that it is important. I've also read that 1 unit in blender corresponds to 1m in Indigo. Well, ok, but it's easy to loose the reference unit when zooming and dezooming. And what about scale with other modeling applications ?
So, what do you think, people, of a "scale reference" object ? What about an only "two vertices / one edge" object with a specific name (eg. "scaleReference", or "scaleReference-1m", or "scaleReference-1cm", ...) that modelers would include in there scenes. This object would be interpreted by the exporters which would redim all the scene relatively to the reference ?
Or, why not, the reference would be translated in an xml tag and Indigo, if Ono agrees, would make the redim.
I'm intersted by your opinions.
