Hey Jay-ko,
here a few comments:
- The Phong + DT Material is mixed 50/50. Usually 20% of DT should be enough.
Also depending on your grass mesh, if you have single sided grass leaves the DT gamma should be at 2.2.
If you have a grass mesh with an volume, then set the gamma to 1.0.
- The DoubleSided Material is "unfinished"! you only have applied front + back color. There is no Transmittance texture or one for the thickness of the leaves. also roughness is at default values, creating some very shiny material. Check this here for more informations:
http://www.indigorenderer.com/documenta ... sided-thin
- Your Grass seems to float in the air. For proper result you should have some ground floor
- check a close up render of your Grass to see how the scatter does place the grass, maybe its quite a dense mess where all the grass cuts into each other.
Phong and Double Sided Material could use roughness maps, fresnel maps and exponent maps for more detailed render output (maybe not that much for rendering so far away)