[Bug] Strange "Light Mask"!? - **EDIT** solved in

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Zom-B
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[Bug] Strange "Light Mask"!? - **EDIT** solved in

Post by Zom-B » Sun Aug 27, 2006 12:12 pm

Hi everybody...

I created a Lamp Scene to test some Light Parameters, and get a very strange visual Bug on my MeshLights
(I used Peak here, but tested with BlackBody with same result!:

Image

This strange "Mask effect" could be reproduced by moving the Camera:

Image

HERE you can get XML + 3DS Files & C4D Source... any ideas?

** EDIT **
solved in 0.62!
Last edited by Zom-B on Mon Sep 04, 2006 8:41 am, edited 1 time in total.

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Behrendt
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Post by Behrendt » Sun Aug 27, 2006 7:11 pm

They seem to get transparent. Try to create a mesh ,without meshlight tag, which is a little little little bit smaller than the meshlight.

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psor
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Post by psor » Mon Aug 28, 2006 6:59 pm

Hello Zom-B!

I had a quick look over your scene ... and *ding* *ding* *ding* ...
the bidirectional support is borked right now, so you have to
disable it until it's fixed by Nick, then your scene will render fine. ;o))

So again to anyone ... DO NOT enable bidirectional support right now! :P :D ;)



take care
psor

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Zom-B
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Post by Zom-B » Tue Aug 29, 2006 2:13 am

psor wrote:So again to anyone ... DO NOT enable bidirectional support right now! :P :D ;)
Ok thank you for the Info! I thought "BiDi" just did some Problems with using Bump Maps... It seems there is broken more.
So therefor Nic is working on new Code for this :D

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OnoSendai
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Post by OnoSendai » Tue Aug 29, 2006 2:45 am

Yeah there are issues with meshlights and bidir :)

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