Feature requests, bug reports and related discussion
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Deus
- Posts: 336
- Joined: Sun Feb 04, 2007 3:47 am
Post
by Deus » Sat Feb 17, 2007 4:15 am
I would like everything to be
sum( color * texture value * blend )
and
sum( lightpower * spect * texturevalue * blend )
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Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
Post
by Kram1032 » Sat Feb 17, 2007 4:33 am
@Deus:
???
...thinking...
hmmm...

:?::?:
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zsouthboy
- Posts: 1395
- Joined: Fri Oct 13, 2006 5:12 am
Post
by zsouthboy » Sat Feb 17, 2007 5:26 am
I would actually prefer the ability to specify albedos above 1.0
Light emitting textures is simple to do, after that.
Radium allows albedo to be > 1
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Deus
- Posts: 336
- Joined: Sun Feb 04, 2007 3:47 am
Post
by Deus » Sat Feb 17, 2007 5:30 am
albedo > 1 only reflect more light than hits it. It doesnt give a light source. Rather a way to get endless feedback
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