[REQ] Light-Emitting Textures

Feature requests, bug reports and related discussion
Deus
Posts: 336
Joined: Sun Feb 04, 2007 3:47 am

Post by Deus » Sat Feb 17, 2007 4:15 am

I would like everything to be

sum( color * texture value * blend )
and
sum( lightpower * spect * texturevalue * blend )

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Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Sat Feb 17, 2007 4:33 am

@Deus:
???
...thinking...
hmmm...
:?::?::?:

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zsouthboy
Posts: 1395
Joined: Fri Oct 13, 2006 5:12 am

Post by zsouthboy » Sat Feb 17, 2007 5:26 am

I would actually prefer the ability to specify albedos above 1.0

Light emitting textures is simple to do, after that.

Radium allows albedo to be > 1

Deus
Posts: 336
Joined: Sun Feb 04, 2007 3:47 am

Post by Deus » Sat Feb 17, 2007 5:30 am

albedo > 1 only reflect more light than hits it. It doesnt give a light source. Rather a way to get endless feedback

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