Which would be... right... now! xDPureSpider wrote:Vray :<
Wait till Indigo supports MLT on GPU or at least glass accelleration on the GPU
Method comparison
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Re: Method comparison
Re: Method comparison
pixie is right guys, sorry for the delayed reaction:
You may need an updated exporter, check for updates....
3.0.12
* Added Glass Acceleration for path tracing (also works with GPU mode).
...
obsolete asset
Re: Method comparison
My latest testing is with glass acceleration enabled.
In my opinion this is still mutch to slow.
Kind regards
Alain
In my opinion this is still mutch to slow.
Kind regards
Alain
Win 7 64 Bit, 8 GB RAM, Geforce GTX 480, Blender 2.62, Indigo RT Trial, Blendigo 3.2.12.0
Re: Method comparison
V-Ray for Blender ?PureSpider wrote:Vray :<
Wait till Indigo supports MLT on GPU or at least glass accelleration on the GPU
I've done some tests with it, it's still pretty bugy. GPU acceleration in V-Ray for Blender (=Maya standalone with the exportscript for Blender from andrey) is not usble for production use yet.
Kind regards
Alain
Win 7 64 Bit, 8 GB RAM, Geforce GTX 480, Blender 2.62, Indigo RT Trial, Blendigo 3.2.12.0
Re: Method comparison
Are you sure?Alain wrote:My latest testing is with glass acceleration enabled.
In my opinion this is still mutch to slow.
Kind regards
Alain
Seems to work for me. This is a 10 minutes render using PT and glass acceleration.(on i7 + GTX 560)
Re: Method comparison
Yes I'm sure. I even reduced the scene by it's polycounting carpetpatches.
After 10mins: I guess I do some fundamental things wrong
Glass is a specular material with transparence enabled.
Glass geometry is just one face, normal poiting inward.
What may be wrong ?
Kind regards
Alain
After 10mins: I guess I do some fundamental things wrong
Glass is a specular material with transparence enabled.
Glass geometry is just one face, normal poiting inward.
What may be wrong ?
Kind regards
Alain
Win 7 64 Bit, 8 GB RAM, Geforce GTX 480, Blender 2.62, Indigo RT Trial, Blendigo 3.2.12.0
Re: Method comparison
Here you go...Alain wrote:Glass geometry is just one face, normal poiting inward.
What may be wrong ?
with such a setup, the area behind the window becomes a infinite glass area
use a box mesh for the glass, with normals facing outwards...
polygonmanufaktur.de
Re: Method comparison
And there is you problem - a single sided face.
Glass has to have a volume. Add some thickness to it.
[edit]
Zom-B was faster.
Glass has to have a volume. Add some thickness to it.
[edit]
Zom-B was faster.
Re: Method comparison
It seems that my brain just can't handle this.
I added thickness, normals pointing outward.
Result after more than an hour of rendering: What else could be wrong ?
I added thickness, normals pointing outward.
Result after more than an hour of rendering: What else could be wrong ?
Win 7 64 Bit, 8 GB RAM, Geforce GTX 480, Blender 2.62, Indigo RT Trial, Blendigo 3.2.12.0
Re: Method comparison
I may be off base her but Suvaka's render is rendered without GPU acceleration but with BiDirectional Pathtracing with glass acceleration.
Currently glass acceleration only works with BIDIR.
In Blendigo you can only enable glass acceleration if you've also checked BIDIR as the rendering method.
And GPU acceleration currently only works for single directional Pathtracing.
Don't get so hung up on GPU acceleration.
Currently glass acceleration only works with BIDIR.
In Blendigo you can only enable glass acceleration if you've also checked BIDIR as the rendering method.
And GPU acceleration currently only works for single directional Pathtracing.
Don't get so hung up on GPU acceleration.
Re: Method comparison
nope... this was in the past:Headroom wrote:Currently glass acceleration only works with BIDIR.
Code: Select all
3.0.12
* Added Glass Acceleration for path tracing (also works with GPU mode).polygonmanufaktur.de
Re: Method comparison
Sorry, I must have missed that. However, in the Blendigo 3.0.14 interface. Bi-Directional must be enabled to get access to the check-box for glass acceleration so I guess I'll have to patch that manually in the file.
Edit:
I spoke too soon (again
). If you enable GPU acceleration and BIDIR and Glass acceleration then it seems that the GPU setting overrides the BIDIR setting to single directional PT while accepting the glass acceleration setting.
It still exports
<bidirectional>
true
</bidirectional>
into the .igs-file
Edit:
I spoke too soon (again
It still exports
<bidirectional>
true
</bidirectional>
into the .igs-file
Last edited by Headroom on Mon Aug 01, 2011 4:34 am, edited 1 time in total.
Re: Method comparison
Alain, please remove the superfluous elements of your scene and share the blend file with blender users for debugging purposes.
Note that glass should be of one specular material only, and that blending materials (creating a glass material by other means) will defeat glass acceleration.
Note that glass should be of one specular material only, and that blending materials (creating a glass material by other means) will defeat glass acceleration.
obsolete asset
Re: Method comparison
@Alain,
I just tested some things with the test scene that produced the image earlier in this post.
I think the problem may be that you have an exit portal in front of the window.
I rendered with PT and glass acceleration:
To do that with Blendigo you need to enable GPU, Bi-Directional and Glass acceleration. The GPU setting will override the Bi-Directional setting and force Indigo to render PT with glass acceleration.
In my simple scene direct lighting through the glass pane showed up immediately once I removed the exit portal in front of it.
I just tested some things with the test scene that produced the image earlier in this post.
I think the problem may be that you have an exit portal in front of the window.
I rendered with PT and glass acceleration:
To do that with Blendigo you need to enable GPU, Bi-Directional and Glass acceleration. The GPU setting will override the Bi-Directional setting and force Indigo to render PT with glass acceleration.
In my simple scene direct lighting through the glass pane showed up immediately once I removed the exit portal in front of it.
Re: Method comparison
Good point Headroom, exit portals are currently not to be used with PT.
I winced when Zom-B said otherwise but didn't post about it, you can blame me because I forgot then
I winced when Zom-B said otherwise but didn't post about it, you can blame me because I forgot then
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