Feature requests, bug reports and related discussion
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Silverman
- Posts: 65
- Joined: Sat Nov 25, 2006 11:05 am
- Location: Chico, CA USA
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by Silverman » Sat Feb 10, 2007 10:26 am
CTZn wrote:OMG what did I do
Hey, that's what obj support is for ! Export objects as obj files, and call thel into the scene via the xml code (see 0.7t4 doc). Otherwise, nice support to my suggestion silverman
Oh I didn't know about that! I haven't been keeping up! That darn "real life" has been keeping me busy

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Silverman
- Posts: 65
- Joined: Sat Nov 25, 2006 11:05 am
- Location: Chico, CA USA
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Contact:
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by Silverman » Sun Feb 11, 2007 7:50 am
CTZn wrote:OMG what did I do
Again, a big help toward a more powerful use of scripting in XML is to save mesh geometries from modeling programs as objects that can be reused in other scenes.
Hey, that's what obj support is for ! Export objects as obj files, and call thel into the scene via the xml code (see 0.7t4 doc). Otherwise, nice support to my suggestion silverman
Ono has built OBJ support into Indigo 0.7t4 but the current version of the Blender Indigo exporter doesn't support it. Of course one could export from Blender as obj format. I'll give that a try.

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