Begginer interior (done)

Show off your final renders
Post Reply
5 posts • Page 1 of 1
3D Geek
Posts: 93
Joined: Tue Jun 23, 2009 10:58 am

Begginer interior (done)

Post by 3D Geek » Tue Jul 28, 2009 12:46 pm

ok, i have been working on this project for awhile now and this is the first interior i have ever done. Borgleader has helped me through most of it and Purespider and CTZn in parts. So... here it is. :D
Attachments
interior_final.jpg
interior_final.jpg (242.54 KiB) Viewed 5991 times

seanser
Posts: 67
Joined: Fri Apr 18, 2008 6:39 am

Re: Begginer interior (done)

Post by seanser » Wed Jul 29, 2009 5:42 am

Not at all bad for your first interior, I think you need to continue working a bit on your modeling skills, some of the furniture could do with a little more work. Everything will improve with practice, I do like your spiral stools and the scene is nicely lit, stick at it.

User avatar
Conceptual Architect
Posts: 59
Joined: Sun Jul 06, 2008 5:10 am
Location: México, D.F.
Contact:

Re: Begginer interior (done)

Post by Conceptual Architect » Wed Jul 29, 2009 11:55 am

seanser wrote:Not at all bad for your first interior, I think you need to continue working a bit on your modeling skills, some of the furniture could do with a little more work. Everything will improve with practice, I do like your spiral stools and the scene is nicely lit, stick at it.

I agree. Nice first interior but you need to a little more work.



Best Regards.

User avatar
Pibuz
1st Place 100
Posts: 2646
Joined: Tue Dec 11, 2007 7:58 am
Location: Padua, Italy
3D Software: SketchUp

Re: Begginer interior (done)

Post by Pibuz » Wed Jul 29, 2009 7:39 pm

Hi 3Dgeek!
I know this is one of your first renders, but I think it is good if I point out some critics, just so you can improve realism in your next images :wink:

1. First thing, I think it's not good to see outside, if there's nothing to see :wink: ; so I'd suggest you put some kind of background, or add some curtains;
2. I think there is too much nkdata in the scene :D : try to make a little more complex mats, or at least to play with different colours of simple materials. Plastics and ceramics can be goooood;
3. try to add some little effects in postpro: some sharpening, some contrast, a little chromatic aberration: I think that little things make a difference :wink:

BTW, it's a good image, considering that it's your first one!! Congratulations!

3D Geek
Posts: 93
Joined: Tue Jun 23, 2009 10:58 am

Re: Begginer interior (done)

Post by 3D Geek » Thu Jul 30, 2009 3:02 am

thanks for all the comments everyone, on my future projects ill try to make my images better through your suggestions :)

Post Reply
5 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 20 guests