Back inside (Series 3)

Show off your final renders
enricocerica
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Back inside (Series 3)

Post by enricocerica » Sat Apr 19, 2008 6:58 am

Hi,

Here is the third and probably last series of my "Back inside" project. I added the bath room, so this post is dedicated to this room. I whould like to post some of the images from this project on CGTALK and I will probably start a poll to let you choose which images to publish, I'll come later on with that.

Modelled with Blender
Rendered with Indigo 1.09
Some postpro with Neatimage and Gimp
Rendering time varies from about 20h for images lit with sun light to about 40h for images lit with mesh lights on a core 2 duo 3.2 Gh.

Comments are of course welcome


Image

Image

Image

Image

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MESCH973
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Post by MESCH973 » Sat Apr 19, 2008 6:59 am

GREAT!!

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suvakas
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Post by suvakas » Sat Apr 19, 2008 7:05 am

Well.. the lights and materials are really great, but I'm not a fan of those tilted camera angles. Its almost Ok on the first shot, but nothing justifies it on 2nd and 3rd. It doesn't add anything to the images. For me it takes a bit away. On 3rd image the camera is a bit low too. Seems like a kid has toyed with a very expensive photo equipment and accidentally made a snapshot.
Otherwise - superb work as always.

[edit]
Oh, I forgot to add - I just LOVE the bath water on the last one. Very realistic.

BbB
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Post by BbB » Sat Apr 19, 2008 7:58 am

Hi Enrico.
Love it as always. The first and last images are my favourites. There may be a bit too much noise-reduction going on, but I'm rendering interiors right now and, boy, I know the feeling...
Having said that, the last one could be a photo for all I know.
At which resolution to you render? And do you use aperture diffraction?

enricocerica
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Post by enricocerica » Sat Apr 19, 2008 8:20 am

Thanks Guys,

@suvakas: Playing with the camera to find the best view, I always stop it on a tilted position. I like the idea of the kid with huge and very expensive digicam :wink:

@BbB: Yes, a bit too noise-reduction for some of them, it's the hell to wait so long, I should get some quad core boxes to set up a farm :roll: . The resolution is 900x1200 for portrait format and 1024x1024 for square images. I didn't experiment aperture diffraction yet but I used a 18 lens for the last image.

Big Fan
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Post by Big Fan » Sat Apr 19, 2008 9:04 am

I dont like to be picky about things I cant do myself but to me there is something wrong with the bath :?

to me it looks impossibly thin walled and seems to have no base part to keep it upright.. :roll:

also there is something slightly off about the material - possibly the first image shows this most -perhaps it is just a little too white and needing more gloss.. I am not sure really :roll:

well done though :D

BbB
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Post by BbB » Sat Apr 19, 2008 9:26 am

Big Fan wrote:to me it looks impossibly thin walled and seems to have no base part to keep it upright..
Not sure what you mean big F. Most modern buildings don't have supporting interior walls these days, only supporting steel beams in the ceilings or pillars.

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PureSpider
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Post by PureSpider » Sat Apr 19, 2008 9:33 am

he means the bath tub ;)

Big Fan
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Post by Big Fan » Sat Apr 19, 2008 9:34 am

yeah the bath tub :P (bath) not bathroom 8) ...thin walls.. :lol:

although thin walls ( i.e. not sound proof) are not good either :shock: :oops: :? :roll:

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CoolColJ
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Post by CoolColJ » Sat Apr 19, 2008 4:44 pm

first pic looks real 8)

BbB
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Post by BbB » Sat Apr 19, 2008 5:04 pm

Allright then, my bad Big F.

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Kosmokrator
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Post by Kosmokrator » Sat Apr 19, 2008 7:28 pm

the floor and the waqter is very cool man!!
generaly nice work!!
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Pibuz
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Post by Pibuz » Mon Apr 21, 2008 1:33 am

..oh yes....
...and what the hell are we supposed to be commenting on these? :evil:
They're just perfect (perhaps not for everyone, but for me they're enough)! I wish i could do a bathroom render like these ones!

Best compliments!

enricocerica
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Post by enricocerica » Mon Apr 21, 2008 6:17 am

Hey thanks to all,

The bath is thin, right and at first it was thicker but I thought that something thiner (don't sure about the word) were needed imo to keep something light, so I should find a material strong enough to support these thin walls.

StompinTom
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Post by StompinTom » Mon Apr 21, 2008 9:24 am

awesome texturing as usual! the floor material especially does it for me!
wicked shit

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