Show off your final renders
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enricocerica

- Posts: 155
- Joined: Wed Jul 12, 2006 5:26 pm
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by enricocerica » Sat Apr 12, 2008 4:07 am
Hi,
Back to more conventional works. Nothing special here, I started this interior modelling some times ago as a new reference scene for various renderings and for experimenting interior mood. So here is a first serie of images using mesh lights for illumination. Once again rendering times are quite huge, as usually with many mesh lights. Some images were still noisy after about 48h for some of them and I removed the noise with the Violet tools (first time I used it and it's very useful as long as you produce an igi file) or neat image. Images are rendered in 1680x1050, 1024x1024 or 900x1200 dependiing on the format. I'm preparing another serie with some sun light renderings.
Modelled with Blender
Rendered with Indigo 1.09
Some postpro with Violet 0.3, Neat Image and Gimp

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Olis
- Posts: 215
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- Location: Stockholm, Sweden
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by Olis » Sat Apr 12, 2008 6:04 am
Gorgeous.
EDIT:
I especially like the little yellow table with the light coming out of it.
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Vanessa07
- Posts: 312
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- Location: Suisse
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by Vanessa07 » Sat Apr 12, 2008 8:28 pm
Very nice work!

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tacos
- Posts: 53
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- Location: roma, italy
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by tacos » Sat Apr 12, 2008 8:30 pm
wow, fantastic!!
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suvakas

- Posts: 2613
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- Location: Estonia
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by suvakas » Sat Apr 12, 2008 9:03 pm
And all this comes from Blender? wow.. just wow..
Great stuff.
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BbB
- Posts: 1996
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- Location: Berlin
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by BbB » Sat Apr 12, 2008 9:16 pm
I can literally smell your tulips!
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joegiampaoli
- Posts: 837
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- Location: San Miguel de Allende-MEXICO
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by joegiampaoli » Sun Apr 13, 2008 8:34 am
Incredible Enrico! Nice renders.
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
My Indigo Gallery
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StompinTom

- Posts: 1828
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by StompinTom » Sun Apr 13, 2008 9:42 am
solid scene, man! crazy detail and awesome textures!
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enricocerica

- Posts: 155
- Joined: Wed Jul 12, 2006 5:26 pm
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by enricocerica » Sun Apr 13, 2008 7:04 pm
Thanks to all for your comments.
As pointed by BbB on Blenderartits forum, the concrete material on the floor was a bit flat. I created a spec map with crazybump and recalculated this part of the image. The result seems to be better. We should always take time to create spec maps for this type of material if it generates some reflection, it highly improve the result.
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BbB
- Posts: 1996
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by BbB » Sun Apr 13, 2008 7:47 pm
Good news. Let us see it when it's ready
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Kram1032
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- Location: Austria near Vienna
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by Kram1032 » Mon Apr 14, 2008 8:42 am
Those are nice renders

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