Furniture studio shot

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BbB
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Furniture studio shot

Post by BbB » Fri Feb 15, 2008 8:57 pm

Trying to showcase a nice model I found on the Fritz Hansen website. I only did the texturing (model comes without texture of shader), and the environment including the glass bricks. The bricks are modelled and use a bump map found in the MXM gallery. There's a big textured emitter behind the wall.
I used 104 and camera tonemapping. Hope you like it.
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rgigante
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Post by rgigante » Fri Feb 15, 2008 9:09 pm

Cute as always... the only crit is on the overall size of the leather bump texture... isn't it a bit overscaled?

Regards, Riccardo.

Vanessa07
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Post by Vanessa07 » Fri Feb 15, 2008 9:24 pm

Look great, I love the composition :D

Are you going to do a scene with all you furniture, something like a design store should be great :P

BbB
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Post by BbB » Fri Feb 15, 2008 9:31 pm

Thanks Riccardo. You may be right. The texture tiles quite well (I did it from a photo on CGTextures) so I could make it smaller.

Vanessa: I'm taking a leaf from DocBouvierLeduc's book and modeling an entire house right now. Even though I picked a much easier house than the Doc's, it's extremely time consuming so I won't be posting here that much in the next few days/weeks. When I'm done, though, it could be a nice scene to showcase some furniture models. The house is very sparsely furnished in the reference photos I have.

Big Fan
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Post by Big Fan » Fri Feb 15, 2008 9:41 pm

perhaps you guys could do a whole series of renders of a famous house for Microsoft to showcase their Photosynth application
I am sure they they could sponsor the rendering of a couple of hundred large images on a large network if it was pitched well :D good exposure for Indigo and your skills too... :roll:

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zsouthboy
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Post by zsouthboy » Sat Feb 16, 2008 3:01 am

You are always a master of texture, BbB.

BbB
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Post by BbB » Sat Feb 16, 2008 3:11 am

Cheers Zsouthboy.
Big Fan: Isn't the point of Photosynth that it works by infering geometry based on photographs?

enricocerica
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Post by enricocerica » Sat Feb 16, 2008 5:13 am

Simple and efficient, nice leather texture. Is the dof made in postpro or did you used focus distance in indigo ?

BbB
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Post by BbB » Sat Feb 16, 2008 5:37 am

Hi Enrico. The DOF is pure Indigo.

doublez
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Post by doublez » Sat Feb 16, 2008 11:12 am

Great work as always BbB.

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OnoSendai
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Post by OnoSendai » Sat Feb 16, 2008 1:04 pm

Nice render BbB.

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metapixel
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Post by metapixel » Sat Feb 16, 2008 6:30 pm

Very good renders. :D

pxl666
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Post by pxl666 » Sat Feb 16, 2008 7:25 pm

i gave a look into fritz hansen website - they indeed have a nice library of models but - how did u get it inside blender?? blender won't import dxf from this website...at least i couldn't get this done...
btw - if u would put some tables/desks/some office stuff - u would achieve very nice office scene...

BbB
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Post by BbB » Sat Feb 16, 2008 9:36 pm

Oops, hold on a minute. Maybe it's not fritz hansen. I was pretty sure but I keep so many models in the same folder, I don't know any more. I can only remember using quite a lot of models from Fritz Hansen. Their "space" lounge chair, for instance, is really good and I had no problem importing it. (try the .3ds file, it worked fine for me).

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