Lost Budha....
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
Lost Budha....
a network rendering with my 2 machines....about 15.000 samples on 12-14 hours.....caustics from water sourface and sunlight above...
C & C well come!!
C & C well come!!
- Attachments
-
- Lost buddha
- Lost Buddha.jpg (2.36 MiB) Viewed 14830 times
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
Well done!
Looks really great!
A bit strange:
-the star's and plants' materials are a bit too oversaturate... They immediately show the cg background. (Though, that might be wanted^^)
-Hard to find, I know, but the sand should be a higher res. It looks strange, that the close sand is that big...
-The Buddha and the stones have a texture on them, which don't really match for underwater. (Exception for the stones: If this isn't sea water, the moss can be correct, but that doesn't explain the lichens (hope, the word is correct...) on the Buddha)
Looks really great!
A bit strange:
-the star's and plants' materials are a bit too oversaturate... They immediately show the cg background. (Though, that might be wanted^^)
-Hard to find, I know, but the sand should be a higher res. It looks strange, that the close sand is that big...
-The Buddha and the stones have a texture on them, which don't really match for underwater. (Exception for the stones: If this isn't sea water, the moss can be correct, but that doesn't explain the lichens (hope, the word is correct...) on the Buddha)
nice concept for the picture...
but dude having so much CPU Power, why don't you used some SSS for the Plants, and also an slightly SSS water so the rays can be seen...
Also some plant parts, plankton, debris stuff in the water would enrich this scene =>link
but dude having so much CPU Power, why don't you used some SSS for the Plants, and also an slightly SSS water so the rays can be seen...
Also some plant parts, plankton, debris stuff in the water would enrich this scene =>link
polygonmanufaktur.de
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
i work periodicaly on this project.....ideas comes later and i boring to do...so i decited to finish it.....
thnx for the comments...u have right about texures and other stuff....i do my best!
thnx for the comments...u have right about texures and other stuff....i do my best!
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
- ViennaLinux
- Posts: 191
- Joined: Thu Jul 26, 2007 9:26 am
- Location: Vienna/Austria
- Contact:
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
thnx suv....here is the sand texture for everyone!!
- Attachments
-
- sand.rar
- (1.78 MiB) Downloaded 467 times
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
I like very much the idea.
The budha's texture is very well done (although I guess you find that kind of moss in open air rather than undersea).
My first crit would be that this budha seems to rest in some big aquarium rather than under sea (the water is so clear, shadows are very sharp).
In general, I really do like that kind of scenes, so, keep up the good work !
The budha's texture is very well done (although I guess you find that kind of moss in open air rather than undersea).
My first crit would be that this budha seems to rest in some big aquarium rather than under sea (the water is so clear, shadows are very sharp).
In general, I really do like that kind of scenes, so, keep up the good work !
@Kosmokrator:
Hope you don't mind but I added your sand texture to the database:
http://indigomaterials.uk.to/textures/category/5
@All:
I'd like to see the database being used for sharing things like this. I've noticed there a fair few registered users there, but nobody is contributing anything. It doesn't matter how good/bad/basic etc you think your contributions might be, someone may find them useful - the more the better!
Hope you don't mind but I added your sand texture to the database:
http://indigomaterials.uk.to/textures/category/5
@All:
I'd like to see the database being used for sharing things like this. I've noticed there a fair few registered users there, but nobody is contributing anything. It doesn't matter how good/bad/basic etc you think your contributions might be, someone may find them useful - the more the better!
I agree with most of the crits so far, but not all.
To me, the texture on the Buddha is fine. No one knows where it was before it ended up under water or how long it's been there.
The size of the sand grain is fine as well. Some sand is finer, some is more course. Who's to say what it correct for the location of your render.
I do agree that some SSS overall would help. Both for the water and for individual objects as well. The corral, plants and starfish need more detail. They almost look as though they we molded from plastic. The edges of the starfish are too sharp. A bump map on the plants and other objects would help as well.
Over all - very nice render. I wish I had your hardware!!!
To me, the texture on the Buddha is fine. No one knows where it was before it ended up under water or how long it's been there.
The size of the sand grain is fine as well. Some sand is finer, some is more course. Who's to say what it correct for the location of your render.
I do agree that some SSS overall would help. Both for the water and for individual objects as well. The corral, plants and starfish need more detail. They almost look as though they we molded from plastic. The edges of the starfish are too sharp. A bump map on the plants and other objects would help as well.
Over all - very nice render. I wish I had your hardware!!!
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