Post
by afecelis » Fri Sep 22, 2006 12:51 am
you could use a flipped-normals hemisphere and UV map it with your cloud texture placing it properly to work as background of your scene.
EDITED: oh yes, sorry for being so rude, great renders.

Last edited by
afecelis on Fri Sep 22, 2006 2:36 am, edited 1 time in total.
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