ZBrush-Indigo - The Potatoe Man
ZBrush-Indigo - The Potatoe Man
Hi Guys,
As I alluded to in my latest message to Matsta, there was one job I wanted to finish before starting work on texturing the actuator. Here it is.
Grateful thanks to my good friend Ebi, thanks to whom I've had the privilege of spending the weekend playing with Zbrush3 (a pretty amazing piece of software). Ok, it does look a little like a potatoe man hooked onto a washing machine, but it was just my second session with the software and it can get pretty confusing.
The worst part of the job was to try and coax the mid-res 600,000 poly mesh through Blender in order to pass it on to Indigo. I had to cut it into no fewer than 10 different pieces (and that was after culling all the hidden bits). Unfortunately, the result is quite far from the original Zbrush 2m poly hi-res mesh. I suspect that's because I had to use the displacement map that should have added the finer detail as a bump map, and it doesn't quite work. So a lot of fine skin and wrinkle detail got lost.
The image was rendered over about 8 hours on my Quad at 2400x1800 pixels and downsampled (Indigo9t7). There's a bit of postprod, including the glare, vignetting, and some desaturation (the original was almost fluorescent).
Hope u guys like it.
(Now on to this actuator...)
As I alluded to in my latest message to Matsta, there was one job I wanted to finish before starting work on texturing the actuator. Here it is.
Grateful thanks to my good friend Ebi, thanks to whom I've had the privilege of spending the weekend playing with Zbrush3 (a pretty amazing piece of software). Ok, it does look a little like a potatoe man hooked onto a washing machine, but it was just my second session with the software and it can get pretty confusing.
The worst part of the job was to try and coax the mid-res 600,000 poly mesh through Blender in order to pass it on to Indigo. I had to cut it into no fewer than 10 different pieces (and that was after culling all the hidden bits). Unfortunately, the result is quite far from the original Zbrush 2m poly hi-res mesh. I suspect that's because I had to use the displacement map that should have added the finer detail as a bump map, and it doesn't quite work. So a lot of fine skin and wrinkle detail got lost.
The image was rendered over about 8 hours on my Quad at 2400x1800 pixels and downsampled (Indigo9t7). There's a bit of postprod, including the glare, vignetting, and some desaturation (the original was almost fluorescent).
Hope u guys like it.
(Now on to this actuator...)
- Attachments
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- PotatoeMan.jpg (402.41 KiB) Viewed 2899 times
Thanks guys. Hopefully next time I'll sculpt something that doesn't looks like aged vegetable.
Hey Matsta,
Yes, that was my occupation for the weekend. The problem with Zbrush is the more u use it, the more u want to use it. That might well be my treat for Xmas, if nothing better comes along in the meantime
(The eye is not the sentinel, though it looks like it. All the hardbody bits were done in Blender this time. No MoI here. Just basic subdivided polys.)
Hey Matsta,
Yes, that was my occupation for the weekend. The problem with Zbrush is the more u use it, the more u want to use it. That might well be my treat for Xmas, if nothing better comes along in the meantime

(The eye is not the sentinel, though it looks like it. All the hardbody bits were done in Blender this time. No MoI here. Just basic subdivided polys.)
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