RFID Keys

Show off your final renders
Post Reply
10 posts • Page 1 of 1
User avatar
SmartDen
Developer
Posts: 999
Joined: Fri Oct 13, 2006 10:58 pm
Location: Canary Islands
Contact:

RFID Keys

Post by SmartDen » Tue Aug 21, 2007 7:13 pm

First thing i modeled in MoI 3D
Attachments
RFID_Keys.jpg
RFID_Keys.jpg (79 KiB) Viewed 2398 times

mrCarnivore
Posts: 517
Joined: Sun Mar 04, 2007 6:20 am
Location: Stuttgart, Germany

Post by mrCarnivore » Tue Aug 21, 2007 8:08 pm

MoI really gets much attention these days... It wasn't that intuitively as I expected it to be, so I will stay at blender. :-)

You render is nice, but the wood is horrible! way too blurry. And wood as a background for renders is generally way overrated! Although you try a non-smooth wood, which makes it a little better, the dirty wood doesn't fit to the shiny keys...

User avatar
matsta
Posts: 730
Joined: Mon Jan 29, 2007 7:50 am
Location: 127.0.0.1

Post by matsta » Wed Aug 22, 2007 1:23 am

great job smartden!

i disagree with mr carnivore, i think the wood looks great. very subtle bumpmap!

greetz

User avatar
SmartDen
Developer
Posts: 999
Joined: Fri Oct 13, 2006 10:58 pm
Location: Canary Islands
Contact:

Post by SmartDen » Wed Aug 22, 2007 3:33 am

mrCarnivore wrote: You render is nice, but the wood is horrible! way too blurry. And wood as a background for renders is generally way overrated! Although you try a non-smooth wood, which makes it a little better, the dirty wood doesn't fit to the shiny keys...
Special for you ;)
Attachments
RFID_Keys_on_metal.jpg
RFID_Keys_on_metal.jpg (91.85 KiB) Viewed 2291 times

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Wed Aug 22, 2007 3:38 am

that colour is very nice, and I like the burn in the brushed metal version :)

I have to agree with mrCarnivore, about the wood, though ;)

User avatar
CoolColJ
Posts: 1738
Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Wed Aug 22, 2007 10:04 am

2nd render looks good, has a photorealistic quality to it

User avatar
SmartDen
Developer
Posts: 999
Joined: Fri Oct 13, 2006 10:58 pm
Location: Canary Islands
Contact:

Post by SmartDen » Wed Aug 22, 2007 8:25 pm

... with pencils to reference the size
Attachments
RFID_Keys_with_pencilsl.jpg
RFID_Keys_with_pencilsl.jpg (60.03 KiB) Viewed 2196 times

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Wed Aug 22, 2007 9:23 pm

Nice. But I would lower the saturation of your blue. Right now it smacks me in the face a little...
Generally I find it's a good idea to keep all RGB values under 230 or so. That applies to textures, by the way. You can adjust the levels in P-Shop.
(The second ground plane is much better, I think).

StompinTom
Indigo 100
Posts: 1828
Joined: Mon Sep 04, 2006 3:33 pm

Post by StompinTom » Thu Aug 23, 2007 2:00 am

i agree with BbB. nothing is really 100% saturated, there has to be a bit of the other colors in there, even if its just a little bit, to make things look real. all materials reflect a little bit of all wavelengths, except for laser filters and such.

User avatar
zsouthboy
Posts: 1395
Joined: Fri Oct 13, 2006 5:12 am

Post by zsouthboy » Thu Aug 23, 2007 2:43 am

It actually bothered me for a bit too - the saturation is too high.

BUT.

If we pretend the material is UV reactive, then the illusion works!

Post Reply
10 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 16 guests