Show off your final renders
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SmartDen

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by SmartDen » Tue Aug 21, 2007 7:13 pm
First thing i modeled in MoI 3D
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- RFID_Keys.jpg (79 KiB) Viewed 2398 times
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mrCarnivore
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by mrCarnivore » Tue Aug 21, 2007 8:08 pm
MoI really gets much attention these days... It wasn't that intuitively as I expected it to be, so I will stay at blender.
You render is nice, but the wood is horrible! way too blurry. And wood as a background for renders is generally way overrated! Although you try a non-smooth wood, which makes it a little better, the dirty wood doesn't fit to the shiny keys...
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matsta
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by matsta » Wed Aug 22, 2007 1:23 am
great job smartden!
i disagree with mr carnivore, i think the wood looks great. very subtle bumpmap!
greetz
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SmartDen

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by SmartDen » Wed Aug 22, 2007 3:33 am
mrCarnivore wrote:
You render is nice, but the wood is horrible! way too blurry. And wood as a background for renders is generally way overrated! Although you try a non-smooth wood, which makes it a little better, the dirty wood doesn't fit to the shiny keys...
Special for you

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- RFID_Keys_on_metal.jpg (91.85 KiB) Viewed 2291 times
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Kram1032
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by Kram1032 » Wed Aug 22, 2007 3:38 am
that colour is very nice, and I like the burn in the brushed metal version
I have to agree with mrCarnivore, about the wood, though

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CoolColJ
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by CoolColJ » Wed Aug 22, 2007 10:04 am
2nd render looks good, has a photorealistic quality to it
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SmartDen

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by SmartDen » Wed Aug 22, 2007 8:25 pm
... with pencils to reference the size
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- RFID_Keys_with_pencilsl.jpg (60.03 KiB) Viewed 2196 times
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BbB
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by BbB » Wed Aug 22, 2007 9:23 pm
Nice. But I would lower the saturation of your blue. Right now it smacks me in the face a little...
Generally I find it's a good idea to keep all RGB values under 230 or so. That applies to textures, by the way. You can adjust the levels in P-Shop.
(The second ground plane is much better, I think).
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StompinTom

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by StompinTom » Thu Aug 23, 2007 2:00 am
i agree with BbB. nothing is really 100% saturated, there has to be a bit of the other colors in there, even if its just a little bit, to make things look real. all materials reflect a little bit of all wavelengths, except for laser filters and such.
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zsouthboy
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by zsouthboy » Thu Aug 23, 2007 2:43 am
It actually bothered me for a bit too - the saturation is too high.
BUT.
If we pretend the material is UV reactive, then the illusion works!
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