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byraul
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domino

Post by byraul » Thu May 31, 2007 8:16 pm

rendering for 30 hours on my ath64 3000+... full size 1280-1024
what do you think? i should continue rendering? or it isn`t worthwile?
Attachments
im1180518057.png
2000 samples/pixel at 1280-1024
im1180518057.png (610.02 KiB) Viewed 2802 times

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Kosmokrator
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Post by Kosmokrator » Thu May 31, 2007 8:30 pm

after 30 hours?hhmm i dont think nothing special will happent in noise.......nice image!@!@!
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
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byraul
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Post by byraul » Thu May 31, 2007 8:32 pm

2000 samples/pixel are enough ?

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Kosmokrator
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Post by Kosmokrator » Thu May 31, 2007 8:38 pm

never are enough for me..... :wink:

i think in my machine 2000 samples will archieve 5-6 hours only...
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

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Kram1032
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Post by Kram1032 » Fri Jun 01, 2007 2:43 am

this looks great :D
one crit:
the colours are too saturated:
blender orange is much yellower than this close-too-zinnober-red-extremely-saturated-orange and the blue is more like ultramarine or navy, rather than pure 255-blue...

Else, that's great!

If you got that much noise away in that a short time, you really could try to get the lastest noisepatterns away, by letting it render +1+2+4 h...
= (in total) 7h 30min...If you can wait that long, that is....

byraul
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Post by byraul » Fri Jun 01, 2007 2:59 am

what about the light reflection from the right side? should i remove it in photoshop?

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Kram1032
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Post by Kram1032 » Fri Jun 01, 2007 3:14 am

why? it's realistic...

I don't rather like such heavy post processes.

I mean, noone has anything against slight changes, I guess, but why making a mask out of a naturally beautiful face?

Ok, I know, no face is included here...
But I don't think, it's necessary to change it in any form, except, as said, the over saturated colours.

byraul
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Post by byraul » Fri Jun 01, 2007 3:45 am

the true about the colours is that i didn`t know how to convert hex RGB code to RGB vector... i`m creating manually the materials and i put 10 0 0 to for the orange circle and 0 0 10 for the blue circle... and this is the result... but for me looks nice...

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Kram1032
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Post by Kram1032 » Fri Jun 01, 2007 4:40 am

That's quite simple...
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Hex.zip
An Excel collumn, to convert it...
(7.89 KiB) Downloaded 167 times

byraul
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Post by byraul » Fri Jun 01, 2007 4:51 am

oh... thanks a lot...

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Kram1032
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Post by Kram1032 » Fri Jun 01, 2007 5:07 am

no problem...

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CTZn
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Post by CTZn » Fri Jun 01, 2007 8:49 am

i put 10 0 0 to for the orange circle and 0 0 10 for the blue circle... and this is the result... but for me looks nice...
Thats really something to avoid. No colour is pure in the real world, and light does care.

That's not the lightest way, but the 'toshop color picker has hex as well as RGB value system, and many free tools around web dev sphere can convert such color data on purpose. Anyway you're done now !
obsolete asset

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