Turtle!

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eg2k6
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Turtle!

Post by eg2k6 » Sat May 19, 2007 6:09 pm

turtles are awesome and you know it.

my renders are always simple because i like it when they look like collector's items or little toys... :?
Attachments
im1179541088.png
rendered in indigo 0.8t3 for about 3 hours with SSS on turtle skin... turtle shell is a little too reflective, not sure what it is reflecting...
im1179541088.png (356.49 KiB) Viewed 15297 times

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Kram1032
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Post by Kram1032 » Sat May 19, 2007 7:41 pm

:shock: An other nice toony thing by you!
If there is a competition "toony", you will win it :D
looks great!
Yup, turtles are great: they have a long life, and they live as they have a long life :D That's great!

I think, that shell is quite nice! don't change it, except lowering the Exponent :D

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eg2k6
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Post by eg2k6 » Sun May 20, 2007 6:33 am

yeah... the shell is weird because it has no turtle-shell-like texture, although it looks like it.

is SSS supposed to slow down renders dramatically?
is it even worth putting on simple objects?

neepneep
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Post by neepneep » Sun May 20, 2007 6:49 am

Nice turtle! I like the "huh?!" look in it's eyes :D

as for using SSS....SURE why not? It may be a little slower to converge but it's worth it...The turtle skin could use a bit of SSS but I think the shell could just do with a simple bumpmap (oh and also lower the exponent like Kramster said)

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Kram1032
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Post by Kram1032 » Sun May 20, 2007 7:06 am

loool
neepneep:
eg2k6 (a nick, that doesn't represent your pics at ALL) said, that he already used SSS for the skin ;)
look at the image description
;) You just can't really see it: the light comes too uniformally from all the sides at once...

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eg2k6
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Post by eg2k6 » Sun May 20, 2007 7:32 am

its background lighting.. so, yeah. :?

i think it went slow because i was rendering 2 things at once, the second render which i will post soon...
Last edited by eg2k6 on Sun May 20, 2007 7:35 am, edited 1 time in total.

neepneep
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Post by neepneep » Sun May 20, 2007 7:35 am

oh wups :oops: .... I completely overlooked the image description :?

Well in that case, how about MORE SSS then? :)

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eg2k6
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Post by eg2k6 » Sun May 20, 2007 3:20 pm

tried again, this time with HDR lighting...

this render still has the glitched bump map reflection things on the shell, but im rendering it again right now problem-free.
Attachments
Turtle 2.png
modeled in blender, rendered in indigo 0.8t3 for nearly 6 hours.
Turtle 2.png (301.91 KiB) Viewed 15096 times

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CTZn
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Post by CTZn » Sun May 20, 2007 6:18 pm

The "bump only" solution for the shell is a bit poor, isn't it ? It's not a correct way to catch light, really... I'm dubitious about that.
obsolete asset

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eg2k6
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Post by eg2k6 » Sun May 20, 2007 6:40 pm

what do you mean by "bump only?" :?

here is another render, this time with no bump map or SSS, but i might do SSS if i make the scene more complicated...
Attachments
Turtle 3.png
modeled in blender, rendered with indigo 0.8t3 for 3 hours.
Turtle 3.png (306.27 KiB) Viewed 15070 times

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Kram1032
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Post by Kram1032 » Sun May 20, 2007 10:55 pm

have you tonemapped it, or why is the turtle that much bighter in this scene?

It looks great :D

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eg2k6
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Post by eg2k6 » Mon May 21, 2007 5:27 am

the turtle skin is a diffuse for now, until i make the scene more detailed.

sss darkened the skin, and the glitched bump map darkened the shell in the previous render.

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CTZn
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Post by CTZn » Mon May 21, 2007 6:49 am

what do you mean by "bump only?"
the glitched bump
I mean either let the shell as is or detail it further by modeling, but the bump map was killing the image a bit :)

Hey I like the design, don't get me wrong !
obsolete asset

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