Show off your final renders
-
eg2k6
- Posts: 63
- Joined: Tue Apr 03, 2007 8:13 am
- Location: Washington USA
Post
by eg2k6 » Sat May 19, 2007 6:09 pm
turtles are awesome and you know it.
my renders are always simple because i like it when they look like collector's items or little toys...

-
Attachments
-

- rendered in indigo 0.8t3 for about 3 hours with SSS on turtle skin... turtle shell is a little too reflective, not sure what it is reflecting...
- im1179541088.png (356.49 KiB) Viewed 15297 times
-
Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
Post
by Kram1032 » Sat May 19, 2007 7:41 pm

An other nice toony thing by you!
If there is a competition "toony", you will win it

looks great!
Yup, turtles are great: they have a long life, and they live as they have a long life

That's great!
I think, that shell is quite nice! don't change it, except lowering the Exponent

-
eg2k6
- Posts: 63
- Joined: Tue Apr 03, 2007 8:13 am
- Location: Washington USA
Post
by eg2k6 » Sun May 20, 2007 6:33 am
yeah... the shell is weird because it has no turtle-shell-like texture, although it looks like it.
is SSS supposed to slow down renders dramatically?
is it even worth putting on simple objects?
-
neepneep

- Posts: 413
- Joined: Wed Jun 28, 2006 10:21 am
Post
by neepneep » Sun May 20, 2007 6:49 am
Nice turtle! I like the "huh?!" look in it's eyes
as for using SSS....SURE why not? It may be a little slower to converge but it's worth it...The turtle skin could use a bit of SSS but I think the shell could just do with a simple bumpmap (oh and also lower the exponent like Kramster said)
-
Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
Post
by Kram1032 » Sun May 20, 2007 7:06 am
loool
neepneep:
eg2k6 (a nick, that doesn't represent your pics at ALL) said, that he already used SSS for the skin

look at the image description

You just can't really see it: the light comes too uniformally from all the sides at once...
-
eg2k6
- Posts: 63
- Joined: Tue Apr 03, 2007 8:13 am
- Location: Washington USA
Post
by eg2k6 » Sun May 20, 2007 7:32 am
its background lighting.. so, yeah.
i think it went slow because i was rendering 2 things at once, the second render which i will post soon...
Last edited by
eg2k6 on Sun May 20, 2007 7:35 am, edited 1 time in total.
-
neepneep

- Posts: 413
- Joined: Wed Jun 28, 2006 10:21 am
Post
by neepneep » Sun May 20, 2007 7:35 am
oh wups

.... I completely overlooked the image description
Well in that case, how about MORE SSS then?

-
eg2k6
- Posts: 63
- Joined: Tue Apr 03, 2007 8:13 am
- Location: Washington USA
Post
by eg2k6 » Sun May 20, 2007 3:20 pm
tried again, this time with HDR lighting...
this render still has the glitched bump map reflection things on the shell, but im rendering it again right now problem-free.
-
Attachments
-

- modeled in blender, rendered in indigo 0.8t3 for nearly 6 hours.
- Turtle 2.png (301.91 KiB) Viewed 15096 times
-
CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
Post
by CTZn » Sun May 20, 2007 6:18 pm
The "bump only" solution for the shell is a bit poor, isn't it ? It's not a correct way to catch light, really... I'm dubitious about that.
obsolete asset
-
eg2k6
- Posts: 63
- Joined: Tue Apr 03, 2007 8:13 am
- Location: Washington USA
Post
by eg2k6 » Sun May 20, 2007 6:40 pm
what do you mean by "bump only?"
here is another render, this time with no bump map or SSS, but i might do SSS if i make the scene more complicated...
-
Attachments
-

- modeled in blender, rendered with indigo 0.8t3 for 3 hours.
- Turtle 3.png (306.27 KiB) Viewed 15070 times
-
Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
Post
by Kram1032 » Sun May 20, 2007 10:55 pm
have you tonemapped it, or why is the turtle that much bighter in this scene?
It looks great

-
eg2k6
- Posts: 63
- Joined: Tue Apr 03, 2007 8:13 am
- Location: Washington USA
Post
by eg2k6 » Mon May 21, 2007 5:27 am
the turtle skin is a diffuse for now, until i make the scene more detailed.
sss darkened the skin, and the glitched bump map darkened the shell in the previous render.
-
CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
Post
by CTZn » Mon May 21, 2007 6:49 am
what do you mean by "bump only?"
the glitched bump
I mean either let the shell as is or detail it further by modeling, but the bump map was killing the image a bit
Hey I like the design, don't get me wrong !
obsolete asset
Who is online
Users browsing this forum: DotBot [Bot] and 77 guests