
This is my lastest work for a client. C&C welcome.

Cheers.
Hi PibuzPibuz wrote: ↑Fri Aug 03, 2018 7:23 pmNot bad! I feel the lighting is a little too uniform, maybe try with an HDR?
Also, followme billboards often lead to unexpected results (featuring "floating couple of friends in the sun" ahah).
For the continuous window walls I always suggest to apply a very big procedural noise shader in the bump channel so to get uneven reflections.
I like very much how the light bounces in the central part of the building (...a patio?)
Hi PolinalkrimizeiPolinalkrimizei wrote: ↑Sun Aug 05, 2018 9:13 amVery nice! The perspective really highlights the special architecture. Cool render, I also like the use of plants, which is just subtle enough to not be too pronounced.
As you also asked for critic: You could pay more attention to the transition between materials. Usually, there are small gaps, sometimes filled with acryl, cement, wood, sometimes hidden with some decors.
These are just very subtle details but can really make a difference.
Cheers!
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