boweeb007 wrote: ...The gaps bug me, too. Someday I'll fill them in (I'm kind of busy right now), but in the mean time, like I said on BA, I was looking for a quick fix (which I don't think exists).
Just some simple filler rectangles with a slightly different texture should suffice, I'd think...
boweeb007 wrote:Now that I have more exp under my belt, I'm a little more confident about improving the models. The bevel function in blender doesn't work too, bad. The only downside is that you can't select specific edges to bevel (although I read somewhere that that feature should be implimented soon).
Actually look in the scripts window under the mesh tools for a "Bevel Center" script which allows you to bevel only selected edges. Very cludgy script, tho and too often screws up your mesh (suggest making a backup mesh prior to testing.)
boweeb007 wrote:Also, you're right - I did model these originally in Acad. I had all the original production drawings, so it was just a process of extruding profiles and subtracting shapes from shapes (boolean).
Heh, heh... ah, the memories... Acad's 3D tools are actually a pretty good place to learn "dumb" solid modelling (ie. non-parametric). Started usin' 'em back in R13. However, if you can talk your boss into a midrange CAD package (like SolidWorks or Inventor) you could potentially shave 30-50% off your design/documentation time. Night & Day, believe me!
boweeb007 wrote: I had a lot of trouble getting from Acad to Blender. I narrowed the problem down to Acad's pitiful 3ds export. The best way I found, was to use 3ds to open the dwg and export as 3ds - the mesh resolution on curves was much better. (I had a 30-day 3ds demo).
You might take a peek at the FACETRES variable and crank it up to 10 before the 3DSOUT. This will boost your mesh densities nicely.