did you see my balls? ;-)

Show off your final renders
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Tato
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did you see my balls? ;-)

Post by Tato » Thu Feb 01, 2007 9:53 am

Image

any comments and critics. oh and i am getting tired of using the reload button :-)

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DaveC
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Post by DaveC » Thu Feb 01, 2007 1:07 pm

What a lovely image. Pure glass, i mean class. Your marbles are definitely loose.
The hardest part of BEING yourself is FINDING yourself in the first place...
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Zom-B
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Post by Zom-B » Thu Feb 01, 2007 3:42 pm

I'm sure small boys would love to play with your balls,
but first you've to smoothen some of them.... they are edgy :wink:
polygonmanufaktur.de

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manitwo
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Post by manitwo » Fri Feb 02, 2007 12:55 am

ZomB wrote:I'm sure small boys would love to play with your balls
:twisted: :lol:

@tato: you could use sphere primitives instead of lowpoly sphere meshes.
example (gives you a perfect sphere):

Code: Select all

	<sphere>
		<center>1 0 0.3</center>
		<radius>0.3</radius>
		<material_name>mat</material_name>
	</sphere>

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Tato
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Post by Tato » Fri Feb 02, 2007 9:13 am

there is no perfect sphere :-) but i try it. 8)

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Tato
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Post by Tato » Fri Feb 02, 2007 6:09 pm

ok. here comes. 8) after 7h. i changed the camera a bit, colored floor and added some dispersive refraction. what a words :roll:

Image

what i found is that the perfect spheres speeded up the rendering nearly 2 times. from 30k to 55-60k. hm, and gives me different refraction :roll:

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Kram1032
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Post by Kram1032 » Sun Feb 04, 2007 2:52 am

hmmm.... the refraction is much stronger than before...
But I think, the pic looks better through

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OnoSendai
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Post by OnoSendai » Sun Feb 04, 2007 12:22 pm

Very nice.
Perhaps you could put some absorption in the glass? For example it would give a green tint to the green marbles.

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Kram1032
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Post by Kram1032 » Sun Feb 04, 2007 10:17 pm

hmmm... But the glass for such marbles is clear, isn't it?
For some reason, I've seen some with a very weak yellowish tint...
Yellowish/Beigeish....

And also there are quite often bubbles inside...

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OnoSendai
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Post by OnoSendai » Sun Feb 04, 2007 11:07 pm

Kram1032 wrote:hmmm... But the glass for such marbles is clear, isn't it?
For some reason, I've seen some with a very weak yellowish tint...
Yellowish/Beigeish....

And also there are quite often bubbles inside...
Well..sometimes it's clear.
But either some absorption, or some imperfections in the form of bump mapped scratches etc.. on the marbles would look good.

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Kram1032
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Post by Kram1032 » Mon Feb 05, 2007 3:19 am

I think, imperfections are better^^
Or a somewhat yellowish tint, like some of them have... Greenish isn't usual for marbles. Or at least, I never seen any.

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Tato
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Post by Tato » Mon Feb 05, 2007 6:42 pm

Its interesting that photography tries to get clean, nice, nearly "steril" pictures and CG opposite ...

I wanted yellowish ground but i dont know what WB set for HDRI lightning.

and I am missing also apperture shape setting. to get nice out of focus hexagons or anything ...

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Kram1032
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Post by Kram1032 » Tue Feb 06, 2007 4:51 am

people every time want to get things, they can't:
In Photographs, it's impossible to get a perfect shoot. So everyone tries to^^
In CG, it's quite hard to let it look real. It's partly possible, but anything will be missing any time.
A great increase in realism is, to break the perfectness.

And the floor IS yellow, just a bit underlit

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Markus
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Post by Markus » Sat Feb 10, 2007 8:20 am

Hi Tato, your balls are great :D
sys

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