Show off your final renders
-
Tato
- Posts: 47
- Joined: Thu Sep 14, 2006 5:54 pm
- Location: Sturovo, Slovakia
-
Contact:
Post
by Tato » Thu Feb 01, 2007 9:53 am
any comments and critics. oh and i am getting tired of using the reload button

-
DaveC
- Posts: 596
- Joined: Mon Sep 11, 2006 12:20 am
- Location: The Tottenham, London, UK
-
Contact:
Post
by DaveC » Thu Feb 01, 2007 1:07 pm
What a lovely image. Pure glass, i mean class. Your marbles are definitely loose.
-
Zom-B

- Posts: 4701
- Joined: Tue Jul 04, 2006 4:18 pm
- Location: ´'`\_(ò_Ó)_/´'`
-
Contact:
Post
by Zom-B » Thu Feb 01, 2007 3:42 pm
I'm sure small boys would love to play with your balls,
but first you've to smoothen some of them.... they are edgy

polygonmanufaktur.de
-
manitwo
- Posts: 1029
- Joined: Wed Jul 05, 2006 4:50 am
- Location: Tirol - Austria
Post
by manitwo » Fri Feb 02, 2007 12:55 am
ZomB wrote:I'm sure small boys would love to play with your balls
@tato: you could use sphere primitives instead of lowpoly sphere meshes.
example (gives you a perfect sphere):
Code: Select all
<sphere>
<center>1 0 0.3</center>
<radius>0.3</radius>
<material_name>mat</material_name>
</sphere>
-
Tato
- Posts: 47
- Joined: Thu Sep 14, 2006 5:54 pm
- Location: Sturovo, Slovakia
-
Contact:
Post
by Tato » Fri Feb 02, 2007 9:13 am
there is no perfect sphere

but i try it.

-
Tato
- Posts: 47
- Joined: Thu Sep 14, 2006 5:54 pm
- Location: Sturovo, Slovakia
-
Contact:
Post
by Tato » Fri Feb 02, 2007 6:09 pm
ok. here comes.

after 7h. i changed the camera a bit, colored floor and added some dispersive refraction. what a words
what i found is that the perfect spheres speeded up the rendering nearly 2 times. from 30k to 55-60k. hm, and gives me different refraction

-
Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
Post
by Kram1032 » Sun Feb 04, 2007 2:52 am
hmmm.... the refraction is much stronger than before...
But I think, the pic looks better through
-
OnoSendai

- Posts: 6243
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
-
Contact:
Post
by OnoSendai » Sun Feb 04, 2007 12:22 pm
Very nice.
Perhaps you could put some absorption in the glass? For example it would give a green tint to the green marbles.
-
Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
Post
by Kram1032 » Sun Feb 04, 2007 10:17 pm
hmmm... But the glass for such marbles is clear, isn't it?
For some reason, I've seen some with a very weak yellowish tint...
Yellowish/Beigeish....
And also there are quite often bubbles inside...
-
OnoSendai

- Posts: 6243
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
-
Contact:
Post
by OnoSendai » Sun Feb 04, 2007 11:07 pm
Kram1032 wrote:hmmm... But the glass for such marbles is clear, isn't it?
For some reason, I've seen some with a very weak yellowish tint...
Yellowish/Beigeish....
And also there are quite often bubbles inside...
Well..sometimes it's clear.
But either some absorption, or some imperfections in the form of bump mapped scratches etc.. on the marbles would look good.
-
Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
Post
by Kram1032 » Mon Feb 05, 2007 3:19 am
I think, imperfections are better^^
Or a somewhat yellowish tint, like some of them have... Greenish isn't usual for marbles. Or at least, I never seen any.
-
Tato
- Posts: 47
- Joined: Thu Sep 14, 2006 5:54 pm
- Location: Sturovo, Slovakia
-
Contact:
Post
by Tato » Mon Feb 05, 2007 6:42 pm
Its interesting that photography tries to get clean, nice, nearly "steril" pictures and CG opposite ...
I wanted yellowish ground but i dont know what WB set for HDRI lightning.
and I am missing also apperture shape setting. to get nice out of focus hexagons or anything ...
-
Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
Post
by Kram1032 » Tue Feb 06, 2007 4:51 am
people every time want to get things, they can't:
In Photographs, it's impossible to get a perfect shoot. So everyone tries to^^
In CG, it's quite hard to let it look real. It's partly possible, but anything will be missing any time.
A great increase in realism is, to break the perfectness.
And the floor IS yellow, just a bit underlit
-
Markus
- Posts: 25
- Joined: Fri Jan 19, 2007 7:19 am
- Location: Slovakia
Post
by Markus » Sat Feb 10, 2007 8:20 am
Hi Tato, your balls are great
sys
Who is online
Users browsing this forum: Google [Bot] and 18 guests