Show off your final renders
-
fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Wed Jan 17, 2007 10:38 pm
From left ro right: milk, coffe, grape juice:
rerendered the candles:
heres a buddha with SSS:
was anyone able to flip all the normals in the right direction on any of the poly-reduced buddhas? C4D and Blender dont seem to be able to do this. I had to use the one with 1 mio tris(all the normals pointing in the right direction on this one) altough the first reduced model is still deatailed enough (and that slowed down the rendering to 31k mutations/sec).
and no i dont want to select the faces by hand to flip the normals.

-
Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
Post
by Kosmokrator » Wed Jan 17, 2007 11:25 pm
the glasses and the buddha is simple...
damn...
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
-
fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Wed Jan 17, 2007 11:48 pm
thx
i wanted the buddha to look like jade... too less absorption though
-
CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
Post
by CTZn » Thu Jan 18, 2007 12:36 am
Very nice pics, I wish you render the glasses further to remove noise: they will realy look like a photo !
I like the buddha very much too, though I never saw such a material in real life
Tricky geometry ? I can do that ! Drop me a pm, I'll fix that in 24h hopefully.
-
fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Thu Jan 18, 2007 1:02 am
Thx CTZn, Check your inbox!
Yeah the glasses -.- they rendered really long and i was was kind of frustrated because the milk would not turn completely white.
-
CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
Post
by CTZn » Thu Jan 18, 2007 4:40 am
Look fused, I found a general pipeline wich fixes that automagically:
Paolo Cignoni's MeshLab system, available from
SourceForge.
I had this prog installed already, opening the
.ply show me what you were talking about; I could fix that but MeshLab did it for me, exporting to
.obj the geometry is just clean in Maya ! At least I believe thats meshlab, in case that's Maya then I'll post the clean shape.
MeshLab is just cool !
Cheers !
Edit: in a general fashion, filling holes then triangulating (if needed in case adjacent tris are missing) is a matter of 2 clicks for me, if I can help anyone that would be a pleasure. Any tricky geometry, in the range my system can load).
-
manitwo
- Posts: 1029
- Joined: Wed Jul 05, 2006 4:50 am
- Location: Tirol - Austria
Post
by manitwo » Thu Jan 18, 2007 7:17 am
thank you ctzn - very cool prog!
... oh yes, nearly forgot that: great buddha render fused!

-
OnoSendai

- Posts: 6243
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
-
Contact:
Post
by OnoSendai » Thu Jan 18, 2007 7:26 am
Love the Buddha render, nice camera setup!
-
CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
Post
by CTZn » Thu Jan 18, 2007 7:32 am
@Manitwo: thats not really me, I'm just quoting the Stanford download page
Indeed, this app looks very solid in its import/export functions.
-
manitwo
- Posts: 1029
- Joined: Wed Jul 05, 2006 4:50 am
- Location: Tirol - Austria
Post
by manitwo » Thu Jan 18, 2007 7:39 am

i didn't thought that this prog is from you.
I just wanted to thank you for the link

-
CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
Post
by CTZn » Thu Jan 18, 2007 8:52 am

All right I don't insist then, thanks for thanking me !

-
ALoopingIcon
- Posts: 1
- Joined: Thu Jan 18, 2007 9:39 am
Post
by ALoopingIcon » Thu Jan 18, 2007 9:51 am
CTZn wrote:MeshLab is just cool !
Thanks for the kudos!
Paolo
-
fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Fri Jan 19, 2007 8:39 pm
oh thank you. very useful tool!
i rerendered the glasses and as you can see the milk doesnt seem to get white and i couldnt figure out how the get rid of these strange artifacts on the glasses...
rendered on a 3.0 P4 HT
Time elapsed: 13h, 31s
Done 662910000.00000 mutations (2071.59375 mutations per pixel)
mutations_per_sec: 14155.34675 (70.64468 micro-secs / mutation)

-
YaroslavL
- Posts: 34
- Joined: Wed Dec 27, 2006 7:20 am
- Location: Ukraine
-
Contact:
Post
by YaroslavL » Sun Feb 04, 2007 1:04 am
Can anybody share *.blend file with some SSS material?
Thanks.
________________
Yaroslav Lebidko
"3D XATA"
Photorealistic computer projection & design
of architecture constructions, interiors, furniture.
Ternopil, Ukraine
e-mail:
ideja@3dxata.te.ua
web:
www.3DXATA.com.ua
Who is online
Users browsing this forum: No registered users and 7 guests