Done 1296824000.00000 mutations (2134.68971 mutations per pixel)
mutations_per_sec: 63738.06188 (15.68921 micro-secs / mutation)
still on indigo 0.6

Yes, that's that simple with 0.6, with a non absorbant, ior-less material (that is, air).suvakas wrote:Yes, that would be interesting to know.zsouthboy wrote:How did you do the bubbles?
Spheres with normals flipped?
Code: Select all
<material>
<name>13 - Duighgf</name>
<phong>
<diffuse>0.384314 0.380392 0.356863</diffuse>
<specular>0.0803922 0.0803922 0.0803922</specular>
<exponent>244.692</exponent>
<fresnel_scale>1.0</fresnel_scale>
<albedo_texture>
<uv_set>albedo</uv_set>
<path>Textures/tool.jpg</path>
<gain>1.0</gain>
<exponent>2.2</exponent>
</albedo_texture>
<bump_map>
<uv_set>albedo</uv_set>
<path>Textures/too bumpl.jpg</path>
<gain>0.0007</gain>
<exponent>1.0</exponent>
</bump_map>
</phong>
</material>
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