HDR environment test [ Updated ]

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zed_pmd
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Re: HDR environment test [ Updated ]

Post by zed_pmd » Thu Mar 11, 2010 9:24 pm

Thanx Ono!

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hcpiter
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Re: HDR environment test [ Updated ]

Post by hcpiter » Thu Mar 11, 2010 10:56 pm

Really great job man ! 2nd render is awsome Congratulation !

Pozdro !

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Doug Armand
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Re: HDR environment test

Post by Doug Armand » Fri Mar 12, 2010 4:49 am

zed_pmd wrote:Thanks everyone for your comments.

I prepared a little update.
Interior render was made in Photomatix with 5 shots with different exposures.


Best regards,
Zed
1st image is superb - with longer rendering that is to remove the noise.
The motion blur on the wheels is to die for. Nice work
Doug

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PowerMax
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Re: HDR environment test [ Updated ]

Post by PowerMax » Fri May 14, 2010 4:23 am

:roll: Sorry to interupt you, But I found when I use hdr map in sk indigo, the map is too small and unclear. What should I do ?

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Godzilla
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Re: HDR environment test [ Updated ]

Post by Godzilla » Fri May 14, 2010 6:28 am

Get a higher-resolution map.

PowerMax
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Re: HDR environment test [ Updated ]

Post by PowerMax » Fri May 14, 2010 6:22 pm

Godzilla wrote:Get a higher-resolution map.
What if I want to change the position? Can I move the map position to fit my own angle?

StompinTom
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Re: HDR environment test [ Updated ]

Post by StompinTom » Fri May 14, 2010 11:52 pm

PowerMax wrote:
Godzilla wrote:Get a higher-resolution map.
What if I want to change the position? Can I move the map position to fit my own angle?
A dirty hack: Open the map in Photoshop and offset it by a certain percentage. 25% is 90 degrees, so use that as a base point for "rotating" it.

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Borgleader
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Re: HDR environment test [ Updated ]

Post by Borgleader » Sat May 15, 2010 12:55 am

StompinTom wrote:
PowerMax wrote:
Godzilla wrote:Get a higher-resolution map.
What if I want to change the position? Can I move the map position to fit my own angle?
A dirty hack: Open the map in Photoshop and offset it by a certain percentage. 25% is 90 degrees, so use that as a base point for "rotating" it.
(I belive this also works)
Annoying hack: Rotate your entire scene around the z axis
benn hired a mercenary to kill my sig...

StompinTom
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Re: HDR environment test [ Updated ]

Post by StompinTom » Sat May 15, 2010 1:04 am

Borgleader wrote:
StompinTom wrote:
PowerMax wrote: What if I want to change the position? Can I move the map position to fit my own angle?
A dirty hack: Open the map in Photoshop and offset it by a certain percentage. 25% is 90 degrees, so use that as a base point for "rotating" it.
(I belive this also works)
Annoying hack: Rotate your entire scene around the z axis
It works but it's very annoying, like you said, because then if you have things that are aligned orthagonally (to the X and Y axes), then that all goes to shit and it becomes hard to precisely edit your model without rotating it back into place.

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Borgleader
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Re: HDR environment test [ Updated ]

Post by Borgleader » Sat May 15, 2010 1:26 am

StompinTom wrote: It works but it's very annoying, like you said, because then if you have things that are aligned orthagonally (to the X and Y axes), then that all goes to shit and it becomes hard to precisely edit your model without rotating it back into place.
Yes however you could for instance:
1)Model your scene normally of course.
2)Rotate it
3)Hit render/export
4)Undo rotation
5)Save your maya/blender/3dsmax file

Inconvience: you have to remember the rotation angle between renders
Advantage: you can edit your models without them being misaligned which sometimes makes things more difficult.
benn hired a mercenary to kill my sig...

StompinTom
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Re: HDR environment test [ Updated ]

Post by StompinTom » Sat May 15, 2010 1:31 am

Borgleader wrote:
StompinTom wrote: It works but it's very annoying, like you said, because then if you have things that are aligned orthagonally (to the X and Y axes), then that all goes to shit and it becomes hard to precisely edit your model without rotating it back into place.
Yes however you could for instance:
1)Model your scene normally of course.
2)Rotate it
3)Hit render/export
4)Undo rotation
5)Save your maya/blender/3dsmax file

Inconvience: you have to remember the rotation angle between renders
Advantage: you can edit your models without them being misaligned which sometimes makes things more difficult.
Yeah, it'd still be easier with a simple "Env Rot" field! :P

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Re: HDR environment test [ Updated ]

Post by PureSpider » Sat May 15, 2010 1:46 am

Uhm... Indigo has the option to rotate the exr background for loooooong...

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Borgleader
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Re: HDR environment test [ Updated ]

Post by Borgleader » Sat May 15, 2010 1:48 am

PureSpider wrote:Uhm... Indigo has the option to rotate the exr background for loooooong...
:lol: I feel silly...this would be much simpler. To be honest I never use environment maps so I had no clue this feature existed :oops:
benn hired a mercenary to kill my sig...

StompinTom
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Re: HDR environment test [ Updated ]

Post by StompinTom » Sat May 15, 2010 3:02 am

Aw now I feel silly. It's just been missing from Blendigo then.

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Re: HDR environment test [ Updated ]

Post by forgeflow » Sat May 15, 2010 9:57 am

StompinTom wrote:Aw now I feel silly. It's just been missing from Blendigo then.
And Cindigo? How do you rotate the environment material?

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