Hot baby......(warnning semi-nude stuff inside...)

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dougal2
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Post by dougal2 » Wed Apr 23, 2008 4:08 am

hmm. <fresnel_scale> was deprecated a long time ago and is a totally useless parameter.

enricocerica
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Post by enricocerica » Wed Apr 23, 2008 4:15 am

Hi Kosmokrator,

Not bad indeed. Did you use the Victoria 4 mesh and maps ? If the answer is yes, did you use a hires vesion of the texture ? I remember that the texture was available in low and hi res for victoria 3. You didn't go for SSS and you are right, I experimented it too and phong is the good choice, maybe a blend with diffuse mat. A spec map would really improve it but I'm not sure it is available for poser models.

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pixie
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Post by pixie » Wed Apr 23, 2008 4:57 am

Thanks Kosmo, I thought that fresnel_scale was deprecated and as I use another exporter some of this terms were a bit new to me.

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Kosmokrator
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Post by Kosmokrator » Wed Apr 23, 2008 6:56 pm

hi enricocerica ....yes the model is exported from daz3d.......the skin texture isnt from victoria.....is hi-res as i can.......:)
and thnx for Comments...
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Roger
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Post by Roger » Thu Apr 24, 2008 9:34 am

lovely render, very accurate modeling. nice

imo the texture should be way higher res for such an image, the ass-area :) even has some stretching, or so it seams. if you'd try n increase that texture res it would be lot more realistic.

great nonetheless. always nice to see realistic humans being rendered with indigo. especially if they have nice butts of course..

tcare
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joegiampaoli
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Post by joegiampaoli » Fri Apr 25, 2008 7:54 pm

With a butt like that, any skin will look stretched to an any extent. :lol:

I'm sorry lol. I just couldn't resist, Oh man.......I got drunk tonight.

BURP*

:D :lol: :twisted:
Joe Giampaoli
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daniel_nieto
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Post by daniel_nieto » Sat May 17, 2008 7:10 pm

you got a nice butt there!
Image From México, Daniel Nieto .·.

ryandaniels
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Post by ryandaniels » Sun May 18, 2008 4:03 am

Utteraly amazing realism, but... I dunno, I guess I think that sometimes you should go for "better than real". What I mean is that for a picture like this, you should have skin that looks more appealing than it would in real life, just because you can.

Wedge
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Post by Wedge » Sun May 18, 2008 7:37 am

dougal2 wrote:hmm. <fresnel_scale> was deprecated a long time ago and is a totally useless parameter.
Hi dougal, I am a little late by saying this but I was just testing fresnel scale yesterday and it still has an affect on Phong materials and their reflectivity.

I am not aware of Ono declaring it deprecated, are you sure? :?
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dougal2
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Post by dougal2 » Sun May 18, 2008 8:50 am

Wedge
it's not in the manual.. ??

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Post by Wedge » Sun May 18, 2008 10:42 am

Oh, no kidding. I haven't looked in the manual in a long time. Well I only want to inform everyone that as of Indigo 1 stable, fresnel scale still works just fine and appears to control the reflectivity of a Phong material. Sorry for my off topic, I'll stop now. :)
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