Hot baby......(warnning semi-nude stuff inside...)
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Hi Kosmokrator,
Not bad indeed. Did you use the Victoria 4 mesh and maps ? If the answer is yes, did you use a hires vesion of the texture ? I remember that the texture was available in low and hi res for victoria 3. You didn't go for SSS and you are right, I experimented it too and phong is the good choice, maybe a blend with diffuse mat. A spec map would really improve it but I'm not sure it is available for poser models.
Not bad indeed. Did you use the Victoria 4 mesh and maps ? If the answer is yes, did you use a hires vesion of the texture ? I remember that the texture was available in low and hi res for victoria 3. You didn't go for SSS and you are right, I experimented it too and phong is the good choice, maybe a blend with diffuse mat. A spec map would really improve it but I'm not sure it is available for poser models.
- Kosmokrator
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hi enricocerica ....yes the model is exported from daz3d.......the skin texture isnt from victoria.....is hi-res as i can.......
and thnx for Comments...

and thnx for Comments...
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
lovely render, very accurate modeling. nice
imo the texture should be way higher res for such an image, the ass-area
even has some stretching, or so it seams. if you'd try n increase that texture res it would be lot more realistic.
great nonetheless. always nice to see realistic humans being rendered with indigo. especially if they have nice butts of course..
tcare
imo the texture should be way higher res for such an image, the ass-area

great nonetheless. always nice to see realistic humans being rendered with indigo. especially if they have nice butts of course..
tcare
Sander "Roger" Wit
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Hi dougal, I am a little late by saying this but I was just testing fresnel scale yesterday and it still has an affect on Phong materials and their reflectivity.dougal2 wrote:hmm. <fresnel_scale> was deprecated a long time ago and is a totally useless parameter.
I am not aware of Ono declaring it deprecated, are you sure?

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Oh, no kidding. I haven't looked in the manual in a long time. Well I only want to inform everyone that as of Indigo 1 stable, fresnel scale still works just fine and appears to control the reflectivity of a Phong material. Sorry for my off topic, I'll stop now. 

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