Maybe some Blender Hair > poly stuff could be an option to his unshaved face (very short hair => lower polycount).BbB wrote:Hair is an obvious problems. Users of Mentalray, Vray or Renderman have beautiful hair and fur possibilities that we can't use. I've tried the script but it didn't work for me. Polys always shot through the roof.
Also Eyebrows should be possible to realize too.
If blender Performance is an Issue using your zbrush head,
just try to cut the are on the mesh of the head out, where you are doing your hairy work on.
This should save performance in the Blender Viewport a lot!
If Indigo ploycount is an issue, try use instancing for left/right hair on face/eyebrows