a french merry christmas!

Show off your final renders
User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Sat Dec 08, 2007 6:11 am

can you show the render with bubbles? Maybe, we can help you ;)
(I already have an idea, what it could be...)

User avatar
filippo
Posts: 658
Joined: Sat Aug 05, 2006 8:46 pm
Location: italia(senigallia-an)
Contact:

Post by filippo » Sun Dec 09, 2007 11:45 pm

wonderfull work
filippo
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb

User avatar
0charly0
Posts: 12
Joined: Wed Nov 21, 2007 11:20 am
Contact:

Post by 0charly0 » Mon Dec 10, 2007 9:18 pm

thank you for the nice appreciations :D
for Kram1032: the render with bubbles. It seems that the champagne is like a black hole... It absorb all the light... I've done another render with the champagne(in fact 2 champagne?!) outside the glass to confirm it.
If you have any clue about that (I've seen a similar problem I think on this forum about the blender' monkey but I didn't really undertood the solution... :oops: ) (so, sorry about the bubbles, they won't be visible until I have solved the problem.......)
Attachments
im1196157334.png
black hole champagne
im1196157334.png (745.5 KiB) Viewed 1787 times
im1196190062.png
the champagne oustide the glass
im1196190062.png (715.6 KiB) Viewed 1787 times

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Mon Dec 10, 2007 10:34 pm

Are your normals inverted perhaps?

Is your scale correct?

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Tue Dec 11, 2007 3:14 am

oh, lol, I didn't expect that :)

Yeah, what BbB said :)

Besides, before you do that mistake, also check your precedence ;) (glass should be highest, say 12, then bubbles with 11 and an air material of 1.0 IoR and 0 absorption and finally the champagne with precedence 10)

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Tue Dec 11, 2007 4:48 am

Hermetic volume for liquid ?

Hey but the second one is ok, it just has too much absorbtion I believe ! Let that coock more (omg thats coke in your glass :lol:)
obsolete asset

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Tue Dec 11, 2007 6:43 am

I don't think so, CTZn: It looks better, because the glass reflects.
The first one is the version without glass.
Else, they're similar.

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Tue Dec 11, 2007 8:27 am

Mmm yes ok
obsolete asset

User avatar
0charly0
Posts: 12
Joined: Wed Nov 21, 2007 11:20 am
Contact:

Post by 0charly0 » Wed Dec 12, 2007 12:13 am

thanks for your help!

kram1032 is right, in fact the two pictures are inverted... the render with the champagne outside the glass to show that the reflects are due to the glass....

I've tried to switch the normal yet, I'll try again (maybe I was a little tired...).
I don't understand the meaning of this suggestion:
BbB wrote:Is your scale correct?
:oops:
Is it about the object? the material?

User avatar
Stur
Posts: 594
Joined: Fri Nov 10, 2006 11:52 pm
Location: Nancy, France

Post by Stur » Wed Dec 12, 2007 12:22 am

It's about the object's size. You have to make sure your glasses have realistic size. If you have 10 000 litres of champagne, light is more absorbed than if you have 0.25 litres.

But it's such a perfect dark that I don't think it's a size issue.

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Wed Dec 12, 2007 12:31 am

Yes, looks more like normals to me. Having said that, scale in combination with absorption has a huge impact on the colour and transparency of liquid. You should make sure your glasses are roughly the size of real glasses.

Post Reply
26 posts

Who is online

Users browsing this forum: No registered users and 5 guests