Mercedes CL65 AMG by cooler_inc

Show off your final renders
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joegiampaoli
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Post by joegiampaoli » Wed Nov 21, 2007 6:19 pm

Wow!
Nice model...
Will you share it? :D
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Anthony
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Post by Anthony » Wed Nov 21, 2007 8:13 pm

Oops lol. Nice but its too shiny...

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cooler_inc
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Post by cooler_inc » Wed Nov 21, 2007 10:17 pm

Thanks for the reply and C&C
2kadajawi: you're right there are still a lot of details that must be changed. i'll fix and re render it again soon))))

kadajawi
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Post by kadajawi » Thu Nov 22, 2007 2:58 am

:) Glad that you're not mad at me, I was a bit harsh, sorry. Modelling cars really is a pain in the a.. :D Tried that one. Urghs.

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cooler_inc
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Post by cooler_inc » Tue Jan 08, 2008 7:55 pm

Hi everybody!
Take a look at these images (some remake, colour correction):
Image

Image

Image

Some of them are still noisy because the main aim is to prepare a small demo-reel with a low resolution.

Vanessa07
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Post by Vanessa07 » Tue Jan 08, 2008 9:05 pm

:shock: So great renders :shock:

Very nice work on the wheels :wink:

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filippo
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Post by filippo » Tue Jan 08, 2008 9:50 pm

wonderfull work
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BbB
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Post by BbB » Tue Jan 08, 2008 9:52 pm

Stunning stuff. Is the wheel bump-maped? Please don't tell me it's all geometry...

Vanessa07
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Post by Vanessa07 » Tue Jan 08, 2008 10:01 pm

It can't be done only with bump :?

Too beautyfull for bump... :)

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Zom-B
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Post by Zom-B » Tue Jan 08, 2008 10:23 pm

Hey cooler_Inc.... some really nice modeling and some sexy renderings dude!
Also with Interrior... nice!!

But I still found some issues regarding your mesh, see attached picture...
The chromed thing above the back license plate seems way to massiv, and you forgot some detail to the back Bumper (comparing to reference shots and Blue Prints I know)

I would love to see some renderings with nice Env Maps of this baby, damn I have to finish this shadow composing Tutorial :x
Your car paint seems interesting... anything you can tell us about the Paint, a blend using void.nk?!
Attachments
cl65.jpg
cl65.jpg (115.79 KiB) Viewed 3261 times
polygonmanufaktur.de

kadajawi
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Post by kadajawi » Tue Jan 08, 2008 11:42 pm

Nice improvements, though there still are a few problems in the mesh as ZomB pointed out. I think you have choosen one of the hardest cars, with lots of lines that flow into other parts (for example there is a line going from the side right into the rear lights) etc. Good looking car though.

Anyway, here what I have seen (apart from missing details). The chrome part at the back isn't so solid, it gets thinner towards the ends. The rear window isn't surrounded by some rubber strip, but it is black towards the corners. Also it is curved, yours looks flat.

Hope I'm not too rude, you've done a great job so far, and the wheels are amazing, and the materials are all top notch.
Attachments
cl65backnoisytn3e.jpg
cl65backnoisytn3e.jpg (134.31 KiB) Viewed 3251 times
cl65top2bu7e.jpg
cl65top2bu7e.jpg (164.53 KiB) Viewed 3252 times

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cooler_inc
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Post by cooler_inc » Wed Jan 09, 2008 1:52 am

Thx people for your C&C :) it'll help me in the future.

The wheel is UV-mapped texture = bump, the geometry is simple, but the texture is hand-maded
There's still a lot of bugs (you pointed out right)
Car material:

Code: Select all

<material>
		<name>body_grey</name>
		<phong>
			<exponent>1e+006</exponent>
			<diffuse_albedo_spectrum>
				<rgb>
					<rgb>0 0 0</rgb>
					<gamma>2.2</gamma>
				</rgb>
			</diffuse_albedo_spectrum>
			<ior>1.60838</ior>
		</phong>
	</material>

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Kram1032
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Post by Kram1032 » Wed Jan 09, 2008 5:12 am

Very nice car!
I know, it would be extremely time consuming... But this image, set in a desert, might look good with the real sky system, which adds scattering to the air (which makes it appearing hotter :) )

Wedge
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Post by Wedge » Wed Jan 09, 2008 4:50 pm

Awesome car! Is the material on the door mirror set up as a mirror? It doesn't seem to reflect anything but that might be because of the angle of the camera or there is nothing in the scene to reflect?

Paint is awesome, wheels awesome, tires awesome, brakes awesome, exhaust awesome!
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Zom-B
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Post by Zom-B » Wed Jan 09, 2008 5:46 pm

Hey cooler_inc...

for some interesting Car Paint, try to use the void.nk that gives you some wonderful fresnel reflection (you can blend it with other mats too!).

Image


Here an nice car by jurasek using Void.nk.

Here some more void.nk cars
polygonmanufaktur.de

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