
The Sentinel
Re: The Sentinel
@ Headroom:
:P
Edit: oh, I forgot to add my crits
So, there we go:
Amazing maps! I love the scratches! very realistic 
Imperfections rule!
BbB wrote: (Spheres modelled in MoI, landscape in Blender (low-poly volumes with only diffuse maps), rendered in Indigo 09 test 06 The concrete maps come from the amazing cgtextures.com. The scratch map on the black glossy plastic comes from Maximus3D at the Maxwell forum. The scratch map on the metal bits is mine and there's a bit of Blender procedural Stucci around the lens. The HDRI is a free sample from hdrimaps.com. Finally the glare was done in Photoshop to get rid of the red meshlight's depressingly flat feel.

Edit: oh, I forgot to add my crits

So, there we go:


Imperfections rule!
Last edited by Kram1032 on Wed Aug 29, 2007 5:00 am, edited 1 time in total.
Cheers Kram
Headroom: I can't post the plastic scratchmap cos it's not mine. But you might want to check this here: (http://www.maxwellrender.com/forum/view ... hp?t=23509)
I'll upload a zip of the metal scratchmap later tonight though.

Headroom: I can't post the plastic scratchmap cos it's not mine. But you might want to check this here: (http://www.maxwellrender.com/forum/view ... hp?t=23509)
I'll upload a zip of the metal scratchmap later tonight though.
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
Haya,
Here's the scratch map as promised. Homemade from photos. It's tileable, but it's also quite big so you most likely won't need to tile it. As always with scratches, go easy on the bump value.
Here's the scratch map as promised. Homemade from photos. It's tileable, but it's also quite big so you most likely won't need to tile it. As always with scratches, go easy on the bump value.
- Attachments
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- SuperScratchedMap.zip
- (1.04 MiB) Downloaded 200 times
You guys are real sweethearts.
So here's an exploded version of the round thingy. It's basically a sphere on which I projected a rounded curve. I then used this "curved" curve as a cutting object to split the sphere into two (metal and plastic parts), which I shelled. The front hole in the black plastic bit came next (same procedure, but with a closed rectangular curve as projection). The metal pannels surrounding the lens are cut in a second, slightly smaller sphere modelled inside. All the bevelling came right at the end to avoid bad surprises (don't bevel the faces that don't show as this will really add to the geometry).
So here's an exploded version of the round thingy. It's basically a sphere on which I projected a rounded curve. I then used this "curved" curve as a cutting object to split the sphere into two (metal and plastic parts), which I shelled. The front hole in the black plastic bit came next (same procedure, but with a closed rectangular curve as projection). The metal pannels surrounding the lens are cut in a second, slightly smaller sphere modelled inside. All the bevelling came right at the end to avoid bad surprises (don't bevel the faces that don't show as this will really add to the geometry).
- Attachments
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- PodsProgress.jpg (306.82 KiB) Viewed 2746 times
mm i know it sounds as a lame request , but i really don't understand some of your passages...
could you use http://www.debugmode.com/wink/download.php (wink) so i can see better what you mean?
could you use http://www.debugmode.com/wink/download.php (wink) so i can see better what you mean?

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