Show off your final renders
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tarikb
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by tarikb » Mon Nov 13, 2017 9:00 pm
Oscar J, very nice postP

i also want to know how you did it

Tnx
Skindigo
i7 5820K @3.3Ghz | GTX 660 Ti 3gb
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Oscar J

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by Oscar J » Mon Dec 04, 2017 2:59 am
Somehow forgot to reply to this.
I mainly raised the midrange of the render with a curve because I thought the render was a little dark and gloomy for a sun picture. I tried to keep some detail in the highlights and retain most of the shadows. Then I applied one of the default Nix Analogue Efex Pro presets, but without the noise. I also lifted the shadows from perfect black values using another colour curve, as this can give a nice atmosphere to the image.
This was more or less it I think. Try to improvise

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Pikadili89
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by Pikadili89 » Tue Jan 02, 2018 2:04 am
One test scene for GPU as well as some of the materials/maps. In my opinion, these are the best renders I'v produced so far, in technical aspects of course. Hope you like what you see! Cheers!
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Oscar J

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by Oscar J » Tue Jan 02, 2018 2:42 am
Really great materials! :O And the glare from that desk lamp is awesome. I just think that the renders are a bit dark overall, it's hard to see all the nice details. Maybe something you could try to adjust in post?

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kscore
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by kscore » Tue Jan 02, 2018 3:48 am
I like that mood of this renders and I am in love with that glass :O well done.
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Pikadili89
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by Pikadili89 » Wed Jan 03, 2018 3:45 am
Oscar J wrote: ↑Tue Jan 02, 2018 2:42 am
Really great materials! :O And the glare from that desk lamp is awesome. I just think that the renders are a bit dark overall, it's hard to see all the nice details. Maybe something you could try to adjust in post?
Thanks Oscar, I was opting for the dark atmosphere though. But I don't wanna do post production, I hate it so much! sniff sniff

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Pikadili89
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by Pikadili89 » Wed Jan 03, 2018 3:45 am
kscore wrote: ↑Tue Jan 02, 2018 3:48 am
I like that mood of this renders and I am in love with that glass :O well done.
Thanks kscore, ye I like the glass as well but I think the result is due to great detail of the model itself, somebody really put a lot of effort to make it like that.

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kscore
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by kscore » Wed Jan 03, 2018 4:43 am
Thats true, but at the end, it is what it is

keep it up
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Pikadili89
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by Pikadili89 » Wed Jan 31, 2018 9:07 pm
Another test... this time forest and skindigo scater, camera etc. Looking forward hearing critics, especially for vegetation material, suggestions are welcome as well! xD
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Pibuz

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by Pibuz » Thu Feb 01, 2018 1:29 am
The grass and the hare are really wonderful!
I'm not too fond of the deer instead ahahahah
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Oscar J

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by Oscar J » Mon Apr 09, 2018 1:45 am
Those pool shots are really nice. Vegetation needs work - doesn't quite seem to match.
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Pikadili89
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by Pikadili89 » Mon Apr 09, 2018 3:18 am
Oscar J wrote: ↑Mon Apr 09, 2018 1:45 am
Those pool shots are really nice. Vegetation needs work - doesn't quite seem to match.
I agree on that Oscar J, any tips for SketchUp user how to improve them? I use simple thin material or transparent phong material. This is mainly because for most SketchUp vegetation I do not have any maps such as bump, reflective etc.

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Oscar J

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by Oscar J » Mon Apr 09, 2018 3:40 am
I don't think it's as much about the material type or maps, as it is about making sure the textures match in tone and saturation.

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