Ford Muscle Car 1970 - V1

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OnoSendai
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Post by OnoSendai » Thu Aug 03, 2006 1:35 am

Very nice render psor.
If you wanna fake a carpaint you could use a trick, copy the
body of the car, scale it just a bit bigger and give it thickness.
Then assign a dielectric material and have fun with a nice carshader
and long rendertimes.
This isn't really necessary, the phong material already simulates a diffuse substrate with dielectric coating.

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u3dreal
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Post by u3dreal » Thu Aug 03, 2006 2:03 am

Ok but i think for a good carshader we will need another layer,
which is less blurry on top.

cheers

u3dreal ;)

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OnoSendai
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Post by OnoSendai » Thu Aug 03, 2006 2:04 am

Just crank up the exponent...
Actually i think for a really good car shader you need a metal flake layer.

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u3dreal
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Post by u3dreal » Thu Aug 03, 2006 2:07 am

Yes a metal flake layer and two reflective layers with different exponent.

But soon that won't be the problem right..?

When are we supposed to test the blend shader ?

cheers

u3dreal ;)

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