SSS material tests
You've changed some things...
1) old:<rgb>0 0.45 0.5</rgb> new: <rgb>0 4.5 5</rgb> <- ten times of first absorbtion...
2) old: <rgb>0.1 0.5 5</rgb> new <rgb>4 20 200</rgb>
40 times SSS... the rest looks quite simmilar, but also the material looks fine, I'd say! You'd need to use the ToP Mod Mesh, for testring the differences...
1) old:<rgb>0 0.45 0.5</rgb> new: <rgb>0 4.5 5</rgb> <- ten times of first absorbtion...
2) old: <rgb>0.1 0.5 5</rgb> new <rgb>4 20 200</rgb>
40 times SSS... the rest looks quite simmilar, but also the material looks fine, I'd say! You'd need to use the ToP Mod Mesh, for testring the differences...
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And then it will work?OnoSendai wrote:You don't need to go thru blender: just use the .ply file directly.

How can I position the object in the scene then?
I guess the problem with the colour really is finding the right combination and scale of the absorbtion and sss...
Still learning to handle sss. It's certainly not easy.

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Hi,
I am new to Indigo and first: it's a fine rendering program. The idea of progressive rendering is nice.
I play a little bit with an SSS material rendered with OpenEXR lightning.
The result had a rendering time of 8h 25m on a AMD 3700 with 2 GB RAM.
Homer
I am new to Indigo and first: it's a fine rendering program. The idea of progressive rendering is nice.
I play a little bit with an SSS material rendered with OpenEXR lightning.
The result had a rendering time of 8h 25m on a AMD 3700 with 2 GB RAM.
Homer
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- Location: Stuttgart, Germany
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- Posts: 517
- Joined: Sun Mar 04, 2007 6:20 am
- Location: Stuttgart, Germany
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- Posts: 517
- Joined: Sun Mar 04, 2007 6:20 am
- Location: Stuttgart, Germany
It is not? Nice to know. Thx. Never made extensive tests, I just assumed... (Note to myself: stop assuming and try it out more often)manitwo wrote:as far as i remeber my tests, exr lighting isnt slower than meshlight lighting

Last edited by mrCarnivore on Thu Mar 22, 2007 3:50 am, edited 1 time in total.
Oh! I thought you meant teenage ninja indigo tests.Kram1032 wrote:![]()
tint, I meant, but this doesn't exist, xD
It's Ink, sorry
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