SSS material tests

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Kram1032
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Post by Kram1032 » Wed Mar 21, 2007 3:03 am

You'd have to try this with the same model, to really tell this;) But I think, it's the same!

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OnoSendai
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Post by OnoSendai » Wed Mar 21, 2007 3:11 am

You don't need to go thru blender: just use the .ply file directly.

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Kram1032
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Post by Kram1032 » Wed Mar 21, 2007 3:13 am

You've changed some things...
1) old:<rgb>0 0.45 0.5</rgb> new: <rgb>0 4.5 5</rgb> <- ten times of first absorbtion...
2) old: <rgb>0.1 0.5 5</rgb> new <rgb>4 20 200</rgb>
40 times SSS... the rest looks quite simmilar, but also the material looks fine, I'd say! You'd need to use the ToP Mod Mesh, for testring the differences...

mrCarnivore
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Post by mrCarnivore » Wed Mar 21, 2007 3:26 am

OnoSendai wrote:You don't need to go thru blender: just use the .ply file directly.
And then it will work? :shock:
How can I position the object in the scene then?


I guess the problem with the colour really is finding the right combination and scale of the absorbtion and sss...

Still learning to handle sss. It's certainly not easy. :(

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Kram1032
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Post by Kram1032 » Wed Mar 21, 2007 3:51 am

The topmod modell is about 1m thick, at the thickest point and 20 cm at the thinnest... just try to scale the dragon to these things (first try thickest 1 m, then try the mesh to be just 20cm thick...
1 BU = 1 m)

homer_simpson
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Post by homer_simpson » Wed Mar 21, 2007 10:03 pm

Hi,

I am new to Indigo and first: it's a fine rendering program. The idea of progressive rendering is nice.
I play a little bit with an SSS material rendered with OpenEXR lightning.
The result had a rendering time of 8h 25m on a AMD 3700 with 2 GB RAM.

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Stur
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Post by Stur » Thu Mar 22, 2007 12:49 am

Welcome homer_simpson !

Nice picture with nice SSS. A little bit dark however, you should correct tonemapping with Violet if you saved an IGI file.

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Kram1032
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Post by Kram1032 » Thu Mar 22, 2007 12:52 am

welcome to Indigo, Homer^^
Nice SSS mat!
If you crank up the absorption, you could make tnit^^

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Post by mrCarnivore » Thu Mar 22, 2007 1:19 am

Kram1032 wrote:If you crank up the absorption, you could make tnit^^
tnit?

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Kram1032
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Post by Kram1032 » Thu Mar 22, 2007 2:58 am

:oops:
tint, I meant, but this doesn't exist, xD
It's Ink, sorry

mrCarnivore
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Post by mrCarnivore » Thu Mar 22, 2007 3:27 am

Indeed, it does look like blue ink. Just needs a little bit more absorbtion.

Another tip: Lighting this scene with an exr is just waste of time, I think. A meshlight would hve resulted in almost the same render...

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manitwo
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Post by manitwo » Thu Mar 22, 2007 3:32 am

mrCarnivore wrote:Another tip: Lighting this scene with an exr is just waste of time, I think.
as far as i remeber my tests, exr lighting isnt slower than meshlight lighting.
@homer: nice clean sss monkey you got there :wink:

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Post by mrCarnivore » Thu Mar 22, 2007 3:42 am

manitwo wrote:as far as i remeber my tests, exr lighting isnt slower than meshlight lighting
It is not? Nice to know. Thx. Never made extensive tests, I just assumed... (Note to myself: stop assuming and try it out more often) :wink:
Last edited by mrCarnivore on Thu Mar 22, 2007 3:50 am, edited 1 time in total.

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Kram1032
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Post by Kram1032 » Thu Mar 22, 2007 3:44 am

But meshlights would be better to show the SSS effect.
Complex light looks more realistic, but it kills SSS :D

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Post by DaveC » Thu Mar 22, 2007 4:16 am

Kram1032 wrote::oops:
tint, I meant, but this doesn't exist, xD
It's Ink, sorry
Oh! I thought you meant teenage ninja indigo tests.
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