Another sss piece

Show off your final renders
User avatar
OnoSendai
Developer
Posts: 6243
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Mon Jan 15, 2007 1:34 am

Doesn't do anything, should just be

Code: Select all

<phase_function>
                 <uniform/>
</phase_function> 

Bandar
Posts: 22
Joined: Tue Dec 12, 2006 5:15 am
Location: Berlin, Germany
Contact:

Post by Bandar » Mon Jan 15, 2007 1:48 am

good to know. I rendered a couple of tests to figure out, what it is doing :lol:

Can you describe what <precedence> is doing exactly?

...and you got a pm nick...

User avatar
OnoSendai
Developer
Posts: 6243
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Mon Jan 15, 2007 1:54 am

Have a read of the 'medium' section in the updated documentation i posted in the v0.7 test 1 thread.

User avatar
tungee
Posts: 482
Joined: Mon Jul 03, 2006 8:17 pm
Location: Gießen Germany

Post by tungee » Mon Jan 15, 2007 2:56 am

one word:
incredible!
Music has the right to children!

User avatar
Frances
Posts: 31
Joined: Sat Jan 13, 2007 7:28 am
Location: Virginia
Contact:

Post by Frances » Mon Jan 15, 2007 4:56 am

The second and third images are wonderful. :)

Seeing the code snippets reminds me of my old days banging my head against a wall with Lightflow and Virtualight. :shock: (Maybe therapy is called for :lol: ) But things have really changed a lot since then - you guys are getting phenominal results for your effort. 8)

User avatar
F.ip2
Posts: 160
Joined: Thu Aug 10, 2006 11:05 am

Post by F.ip2 » Mon Mar 19, 2007 10:04 am

As it looks like the Blendigo exporter does not produce the same code as the your shown XML information.

Did you hand write the material???
--
C l a a s E i c k e K u h n e n
Artist : Designer : Educator

Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University

IanC
Posts: 147
Joined: Thu Aug 24, 2006 4:46 am

Post by IanC » Mon Mar 19, 2007 2:27 pm

Did you hand write the material???
He probably did, but also the xml structure has changed since he posted 2 months ago.

User avatar
F.ip2
Posts: 160
Joined: Thu Aug 10, 2006 11:05 am

Post by F.ip2 » Mon Mar 19, 2007 5:09 pm

I noticed it. i wish to know how to update the code right
--
C l a a s E i c k e K u h n e n
Artist : Designer : Educator

Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University

User avatar
F.ip2
Posts: 160
Joined: Thu Aug 10, 2006 11:05 am

Post by F.ip2 » Mon Mar 19, 2007 6:41 pm

Hi Bandar


i noticed that some of the RGB values you entered are different.

Which values do u use? 0.0 till 1.0 or 0 to 255 ?

I do not understand the color space you are using here.

<rgb>
<rgb>0.1 0.5 5</rgb>
</rgb>

0.1 seems to look like 0.0 to 1.0 values. In Blendingo you cannot go over 1.0
ad 5 seems to be beyond the scale of that RGB system anyway ???
--
C l a a s E i c k e K u h n e n
Artist : Designer : Educator

Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University

mrCarnivore
Posts: 517
Joined: Sun Mar 04, 2007 6:20 am
Location: Stuttgart, Germany

Post by mrCarnivore » Mon Mar 19, 2007 9:20 pm

So THAT was Bill Gates talking about when he said, "The WOW starts now!" ;-)

I have nothing to add to that comment!

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Tue Mar 20, 2007 3:34 am

<rgb>0.1 0.5 5</rgb> = absorbing at 0.1, 0.5 and 5 meters, I think... Yes, blendigo uses values up to 1...
I had an idea, how to handle even higher values with the preview colour in Blendigo...
But I don't know, if that would be possible with phyton...

zuegs could use more than one preview window for a single colour: If the value is, say, 10 1 0,1, it uses ten colour windows and adds the colur as long, as there is a value beyond 1. So, all the windows would be (have to think reversed) cyan, but the first one also would have a great part magenta and a tiny part yellow... the first one would look like weakly darked blue, and the rest would be fully cyan...

An other way would be, to just clamp the colours, until the spectrum fits...

mrCarnivore
Posts: 517
Joined: Sun Mar 04, 2007 6:20 am
Location: Stuttgart, Germany

Post by mrCarnivore » Tue Mar 20, 2007 3:50 am

I didn't really get your first suggestion but it seems very confusing to me to open 10 preview-windows for one colour!

I like the second one though. Thought about that solution myself a few days ago. It's really annoying that you cant see the colour properly when choosing low values... Maybe the display should just show the saturation and the hue of the colour but seet the intensity to 1... This solution would not interfere with the settings of the sliders.

User avatar
manitwo
Posts: 1029
Joined: Wed Jul 05, 2006 4:50 am
Location: Tirol - Austria

Post by manitwo » Tue Mar 20, 2007 4:00 am

what about a simple color chooser and a numeric "absorption intensity" field which multiplies the rgb values of the choosen color?

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Tue Mar 20, 2007 4:01 am

sounds nice too^^

mrCarnivore
Posts: 517
Joined: Sun Mar 04, 2007 6:20 am
Location: Stuttgart, Germany

Post by mrCarnivore » Tue Mar 20, 2007 4:10 am

manitwo wrote:what about a simple color chooser and a numeric "absorption intensity" field which multiplies the rgb values of the choosen color?
That sounds nice at first sight, but I think it is moving too far away from indigo-xml. I like blendigo because it is so close to the resulting xml!

Post Reply
32 posts

Who is online

Users browsing this forum: No registered users and 13 guests