Show off your final renders
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Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
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by Borgleader » Mon Mar 22, 2010 1:26 pm
Duuuuuuuude I love your rocks! The entire piece is great but I looooove your rocks, howd you do 'em?

benn hired a mercenary to kill my sig...
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Godzilla

- Posts: 985
- Joined: Sat Jun 06, 2009 11:33 am
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by Godzilla » Mon Mar 22, 2010 1:31 pm
Borgleader wrote:Duuuuuuuude I love your rocks! The entire piece is great but I looooove your rocks, howd you do 'em?

3 different models with different materials being emitted by separate particle systems.
Thanks!
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OnoSendai

- Posts: 6244
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
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Contact:
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by OnoSendai » Mon Mar 22, 2010 3:26 pm
Very cool. It looks like the concrete is a diffuse material. Did you consider a phong material?
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Pibuz

- Posts: 2646
- Joined: Tue Dec 11, 2007 7:58 am
- Location: Padua, Italy
- 3D Software: SketchUp
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by Pibuz » Mon Mar 22, 2010 10:21 pm
I don't think it is a diffuse: just have a look on the top of the right wall: seems like some amount of sky is reflected very smoothly. I think this is a phong with really low exponent and IOR.
Very inspiring Godzilla! I'd add something to the openings: some frames, or details in general. Now it kinda seems sort of an abandoned mansion..
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CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
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by CTZn » Thu Mar 25, 2010 8:42 pm
I posted my last pic 1h after you... but I'm seeing this only now, very nice Godzilla.
Won't you give this young tree more space

obsolete asset
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Otk
- Posts: 44
- Joined: Fri Oct 31, 2008 1:48 am
- Location: İstanbul, Turkey
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by Otk » Sun Apr 04, 2010 9:01 pm
Hi, first of all congrats for this nice photo, i always wanted to make walls like these and i have a question about this:
Whats the technique of creating these walls? I mean bump of every concrete block is different, so are you creating these blocks separately and adding bump maps to each other or is there a randomize option for all?
Regards
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