[promo entry] "Indigo Public Restroom"

Show off your final renders
Post Reply
5 posts • Page 1 of 1
User avatar
skypa
Posts: 103
Joined: Tue Oct 24, 2006 11:38 pm
Location: Germany / Berlin

[promo entry] "Indigo Public Restroom"

Post by skypa » Sun Oct 29, 2006 12:46 am

Greetings,

my entry for the promo contest:
Image

Modeled with Blender, rendered with (duh!) Indigo. Stopped at ~2k mpp. Little color correction and slight glow with Gimp.
I would still tweak quite a bit, but I don't really have the time so there you go :)

C&C welcome (to be taken in consideration for my next work. ;))

Blender wire view:
Image


skypa

User avatar
psor
1st Place Winner
Posts: 1295
Joined: Sun Jun 25, 2006 1:25 am
Location: Berlin
Contact:

Post by psor » Sun Oct 29, 2006 4:45 am

Heya Skypa!

A very nice rendering, especialy the composition. I dig it! :P :D :D ;)
I like the colorplay between the blue and red ... the copper makes it
really interesting to look at it.

Some crits tho ...

- to much DOF, reduce it
- the mirror looks "smoky", change the IOR to more then 8 ... maybe 20-80.
- a bit to much specularbloom in combination with noisereduction (try to use the blooming only on really bright parts)
- the seam/joint between the tiles is a bit huge, ... for my taste. ;o)
- ... where is the soap? :P :D ;)

Nontheless a very beautiful image. Keep up the good work!

PS.: Gruesse aus Friedrichshain in Berlin ... hehe! ^^



take care
psor
"The sleeper must awaken"

User avatar
skypa
Posts: 103
Joined: Tue Oct 24, 2006 11:38 pm
Location: Germany / Berlin

Post by skypa » Sun Oct 29, 2006 5:16 am

Thanks psor, those are some quality crits. :) I think I'm gonna correct it, though I promised myself not to.
Could you elaborate the "specularbloom in combination with noisereduction"? Since there is no noise reduction from my part, I tried NeatImage on it, but it completely washed out my wall-bump.

Thanks for looking. :)

skypa

PS: Oh, ein Erzfeind. Grüße aus Kreuzberg. :p

User avatar
psor
1st Place Winner
Posts: 1295
Joined: Sun Jun 25, 2006 1:25 am
Location: Berlin
Contact:

Post by psor » Sun Oct 29, 2006 5:24 am

Well, ... I thought you where using some kind of noise reduction,
but it looks like it's the glow filter + the DOF that is doing this
blur. What you could do is to mask some parts that got some
strong reflections, like the tap and use the filter just on the
masked parts ... in your version I can see the glow filter
is almost all over the image and it's bluring it more. This
could be your approach as an artist ... but if not ... ;o)

PS.: Erzfeind? *LOL* Schleif schon mal dein Schwert und schwing
dich auf dein' Zossen mein Freund und Kupfersticher! ;o)) j/k



take care
psor
"The sleeper must awaken"

Moses
Posts: 33
Joined: Tue Oct 10, 2006 9:13 am

Post by Moses » Sun Oct 29, 2006 8:54 am

Great render but that floor doesn't seem to match with the rest of the image. Anyways it looks great!

Post Reply
5 posts • Page 1 of 1

Who is online

Users browsing this forum: DotBot [Bot] and 125 guests