Coke gusher (anim)

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DaveC
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Coke gusher (anim)

Post by DaveC » Wed Sep 26, 2007 10:49 pm

Well, we don't have an indigo animation section yet, so I'll post it here. A four(ish) second animation of a coke gusher.

http://www.youtube.com/watch?v=MBhZ2Fb2xpo
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sciman
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How?

Post by sciman » Wed Sep 26, 2007 11:39 pm

I know this has been asked many times, but I still don't get it. How did you do the animation. Do you have an automation script, or is it all manual?

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Macrob
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Post by Macrob » Wed Sep 26, 2007 11:56 pm


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Stur
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Post by Stur » Thu Sep 27, 2007 12:04 am

Hey ! That's great DaveC !

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Kram1032
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Post by Kram1032 » Thu Sep 27, 2007 2:18 am

very nice :D
what about the full quality version? :)

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Post by tweeby » Thu Sep 27, 2007 2:36 am

We could be a whole team rendering this animation in full quality then the render time could be speeded up :wink:.

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Kram1032
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Post by Kram1032 » Thu Sep 27, 2007 3:04 am

That's not what I meant^^
I saw the non-youtube version of it... higher res and not so blocky :)

A good idea, though^^

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DaveC
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Re: How?

Post by DaveC » Thu Sep 27, 2007 3:45 am

sciman wrote:I know this has been asked many times, but I still don't get it. How did you do the animation. Do you have an automation script, or is it all manual?
It's all automated. Just set the halt on samples in blendigo and click on export animation. And away it goes, each frame rendered to however many samples per pixel you selected. Make sure it's the very latest blendigo, otherwise fluid sims don't get exported properly :D
The hardest part of BEING yourself is FINDING yourself in the first place...
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CoolColJ
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Post by CoolColJ » Thu Sep 27, 2007 2:17 pm

I guess that's what the shutter speed in Indigo is for, motion blur right? So how is motion blur done with Indigo anims? How does it know about the previous frame etc

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suvakas
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Post by suvakas » Thu Sep 27, 2007 3:27 pm

CoolColJ wrote:I guess that's what the shutter speed in Indigo is for, motion blur right? So how is motion blur done with Indigo anims? How does it know about the previous frame etc
There is no such thing as motion blur in Indigo. Also animation isn't "officially" supported.

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CoolColJ
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Post by CoolColJ » Thu Sep 27, 2007 3:30 pm

so what does the shutter speed do? :)

Anthony
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Post by Anthony » Thu Sep 27, 2007 4:33 pm

Exposure?

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DaveC
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Post by DaveC » Thu Sep 27, 2007 8:27 pm

Shutter speed combined with aperture dictates how much light is let in. In a real camera, a slow shutter speed will show motion blur if things are moving. In indigo, nothing is moving, so no motion blur.

The motion blur in this anim was acheived with virtualdub's filters.
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sciman
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Post by sciman » Thu Sep 27, 2007 11:22 pm

Thanks!

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suvakas
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Post by suvakas » Fri Sep 28, 2007 3:00 am

DaveC wrote: The motion blur in this anim was acheived with virtualdub's filters.
Cool! Can you tell what filters did you use exactly? I've been searching for a motion blur filter for dub for ages. Can you share your technique?

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