Wrong kind of blender.

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DaveC
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Wrong kind of blender.

Post by DaveC » Wed Apr 04, 2007 5:10 am

This is a picture I made to enter a competition on BlenderNation. Which, I am pleased to say, I won with the blender internal version. So I thought I'd have a go at rendering it with Indigo.

This is the Blender version:
Image

And this is the Indigo version:
Image
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com

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Kram1032
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Post by Kram1032 » Wed Apr 04, 2007 5:20 am

Hmmm....
Three things I miss:
the red-blue colour of the blender
the deep orange of Mancandy
Motion blur of the knife (which isn't your fault :P)

Looks nice thought

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manitwo
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Post by manitwo » Wed Apr 04, 2007 5:26 am

wow - nice pic and great idea :o
dont like your indigo rendering tho :roll:

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DaveC
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Post by DaveC » Wed Apr 04, 2007 5:30 am

The blender definitely has a certain something, doesn't it. Didn't translate it very well...

Maybe I'll try again.
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com

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Kram1032
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Post by Kram1032 » Wed Apr 04, 2007 5:30 am

the blender is 100% diffuse, right?

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DaveC
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Post by DaveC » Wed Apr 04, 2007 5:32 am

Nope. It's glass. I know, I know. It doesn't look like it. Weird, huh?
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com

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Kram1032
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Post by Kram1032 » Wed Apr 04, 2007 5:52 am

not reflective at all....
sure you hit "transparent" and used IOR 1.52? :P

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DaveC
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Post by DaveC » Wed Apr 04, 2007 5:58 am

well, ior wasn't that high. and it was glossy transparent. with a nice high exponent. so more plastic than glass. but, i'm doing it again, with glass this time... fingers crossed and thumbs held.
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com

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Kram1032
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Post by Kram1032 » Wed Apr 04, 2007 6:00 am

you should use less SSS ;)
and try giving it a way of a yelowish tint (non uniformal SSS) use specular instead of glossy_transparent and a IOR of plexy-glass
(which is 1.4, as far as I know...)

Edit: Wikipedia says 1.492 IOR
Last edited by Kram1032 on Wed Apr 04, 2007 6:07 am, edited 1 time in total.

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DaveC
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Post by DaveC » Wed Apr 04, 2007 6:04 am

Well, the SSS is only in the mancandy figure, the phong is only in the blades at the bottom, and, and, I'm trying a higher IOR. And removing the ground plane. and this was supposed to be a finished artwork! lol
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com

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Kram1032
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Post by Kram1032 » Wed Apr 04, 2007 6:10 am

Don' get, what you mean with IOR just in mancandy...
Is the wall of the blender glass/plastic or isn't it?

Phong was wrong material from my side xD
You should use specular instead of Glossy-Transp! (I Edited this in upper post)

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Stur
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Post by Stur » Wed Apr 04, 2007 9:01 am

Congrat for the victory and the picture !

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F.ip2
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Post by F.ip2 » Wed Apr 04, 2007 10:50 am

yep blender version is much more illustrative!


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crsrma
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Post by crsrma » Wed Apr 04, 2007 2:14 pm

The indirect lighting is obviously a plus in the Indigo one, but it doesn't have that kinetic look. I don't really expect it to though, like I don't expect Indigo to do cel-shading.

Congrats on the win, that was a great pose. :)

mrCarnivore
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Post by mrCarnivore » Wed Apr 04, 2007 7:12 pm

Everybody is talking about the renders and I can't see them... :cry:

Mom, am I different than the others? :?

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