Show off your final renders
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DaveC
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by DaveC » Mon Mar 26, 2007 4:21 am
I thing it's been milked to death. Who'd have thought getting a nice glass of milk could be so difficult? The spilt milk picture has a glass sphere with milk in the middle on the right. Just thought I'd say that to save confusion. And the other picture has a yellow-ish cast to it because all of the walls are yellow-ish.
I think I'm pretty much done with this milk thing now.
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Posiadala
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by Posiadala » Mon Mar 26, 2007 4:31 am
Nice. Milk seems to be good, looks natural, but IMO glass is not. But at all it's good work.
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suvakas

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by suvakas » Mon Mar 26, 2007 4:39 am
Looks so real !!!
Can you give some material tips? I tested the milk material from the other thread, but for some reason i cant douplicate it. What's the scale of your scene? Do you use glossy transparency?
Suvakas
[edit] Can you confirm that you are using glossy? I turned on glossy and it seemed to do the thrick.

Last edited by
suvakas on Mon Mar 26, 2007 4:49 am, edited 1 time in total.
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DaveC
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by DaveC » Mon Mar 26, 2007 4:48 am
Well, suvakas, my glasses are about 11cm high. And my material settings are...
Code: Select all
<medium>
<name>milk</name>
<precedence>9</precedence>
<basic>
<ior>1.33</ior>
<cauchy_b_coeff>0</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>0.055 0.0656786 0.086</rgb>
</rgb>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<rgb>
<rgb>500 580.001 800</rgb>
</rgb>
</scattering_coefficient_spectrum>
<phase_function>
<uniform/>
</phase_function>
</subsurface_scattering>
</basic>
</medium>
<material>
<name>milk</name>
<specular>
<transparent>true</transparent>
<internal_medium_name>milk</internal_medium_name>
</specular>
</material>
and in blendigo:
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Attachments
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- My milk settings in blendigo...
- blendigo-milk.png (17 KiB) Viewed 3475 times
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suvakas

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by suvakas » Mon Mar 26, 2007 4:52 am
Thank you !!
Ok. You are not using glossy, but your scattering coef. is 100 times higher than what i have. I'll test it right away. Thanks!
Suvakas
[edit] Yep, it's working.

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OnoSendai

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by OnoSendai » Mon Mar 26, 2007 5:04 am
DaveC:
while there are glasses with that high absorption, most normal clear glasses would have much less absorption, as Suvakas said.
Nice images!
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DaveC
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by DaveC » Mon Mar 26, 2007 5:10 am
Yes, the glasses do look a bit dark, don't they. I don't know why. The absorption was minimal. C'est la vie. Thanks for the nice comments.

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Kram1032
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by Kram1032 » Mon Mar 26, 2007 5:14 am
third or fourt thead in a row xD
Very very well done!
Maybe, you should post the glassmat, too^^
looks like special glass... can be useful for some scenes

Last edited by
Kram1032 on Mon Mar 26, 2007 5:15 am, edited 1 time in total.
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suvakas

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by suvakas » Mon Mar 26, 2007 5:14 am
What's the cauchy_b for glasses?
Suvakas
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DaveC
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by DaveC » Mon Mar 26, 2007 5:21 am
suvakas wrote:What's the cauchy_b for glasses?
Cauchy B for glass SHOULD be 0.003-ish. But for some reason, I used zero in these scenes.

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Kram1032
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by Kram1032 » Mon Mar 26, 2007 5:29 am
maybe, 'cause it's so slow?

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