lolDaveC wrote:Oh! I thought you meant teenage ninja indigo tests.Kram1032 wrote:![]()
tint, I meant, but this doesn't exist, xD
It's Ink, sorry
SSS material tests
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Thanks for your replies 
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This wasn't my intention, i want to make only a nice looking blue SSS material
At the moment i should first try to understand the meaning of the absorption values (maybe should read some light physics).
I think in the next few days i will play a little bit more with indigo.
Does someone have a nice plastic material, the kind where Lego bricks are made of?
I whant to make a Lego project.
I have written a LDRAW converter which could use the LDRAW-Parts library and could convert the geometries into .obj files so i could import into Blender.
Homer

Oh yes now i see it looks like some kind of ink (German: "Tinte"If you crank up the absorption, you could make tnit^^

This wasn't my intention, i want to make only a nice looking blue SSS material

At the moment i should first try to understand the meaning of the absorption values (maybe should read some light physics).
I think in the next few days i will play a little bit more with indigo.
Does someone have a nice plastic material, the kind where Lego bricks are made of?
I whant to make a Lego project.
I have written a LDRAW converter which could use the LDRAW-Parts library and could convert the geometries into .obj files so i could import into Blender.
Homer
absorbtion is very easy^^
The higher, the values is, the less, of this colour passes, the object!
I think you're using blendigo?
Then, the "gain" acts as a multiplier
Just make values like (I guess, so it doesn't have to be perfect
)
R 50 G 100 B 25
to do this, you have to set following values:
R 0.5 G 1 B 0.25 Gain 100 ! Then, it should give really high absorbtion... If it's too redish, increase the R, but I definately think, ink is a bit reddish in all the blue
Green absorbtion should be very high.
IOR is - I guess - somewhere between Water ~1.333 and Glass ~1.52
so try 1.4. You can reduce the SSS a bit, through
(just divide gain / 10, except it's uniformal SSS, than divide value by ten)
The higher, the values is, the less, of this colour passes, the object!
I think you're using blendigo?
Then, the "gain" acts as a multiplier

Just make values like (I guess, so it doesn't have to be perfect

R 50 G 100 B 25
to do this, you have to set following values:
R 0.5 G 1 B 0.25 Gain 100 ! Then, it should give really high absorbtion... If it's too redish, increase the R, but I definately think, ink is a bit reddish in all the blue

IOR is - I guess - somewhere between Water ~1.333 and Glass ~1.52
so try 1.4. You can reduce the SSS a bit, through

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