Show off your final renders
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zeitmeister

- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
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by zeitmeister » Fri Dec 11, 2009 11:39 pm
Great work again... up, up to the gallery!
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fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
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by fused » Fri Dec 11, 2009 11:48 pm
whoa
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Stinkie

- Posts: 616
- Joined: Sat Oct 27, 2007 9:22 pm
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by Stinkie » Sat Dec 12, 2009 10:57 am
They all look good, but the first one is simply splendid.
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Stur
- Posts: 594
- Joined: Fri Nov 10, 2006 11:52 pm
- Location: Nancy, France
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by Stur » Sat Dec 12, 2009 11:03 am
I know it's not very constructive, but : wow !
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OnoSendai

- Posts: 6243
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
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by OnoSendai » Sat Dec 12, 2009 1:46 pm
More fantastic work. Please upload to the gallery!
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Pibuz

- Posts: 2646
- Joined: Tue Dec 11, 2007 7:58 am
- Location: Padua, Italy
- 3D Software: SketchUp
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by Pibuz » Sun Dec 13, 2009 3:11 am
Thank you for these interiors! They're really interesting, I still have to learn loads of things
The only thing which bothers me is that the plant and planter on the last image are way too dark in my opinion. The books' detail with ultra-pronounced DOF is the best one. Not so interesting architecture-wise but what a render!

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StompinTom

- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
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by StompinTom » Sun Dec 13, 2009 5:09 am
Love it! Excellent detail!
Did you model the grass outside? If so, is it from particles? Or is it an instanced grass-patch object? I'm still stuck between modeling and displacement grass, trying to find a good combo.... Yours looks great though!
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enricocerica

- Posts: 155
- Joined: Wed Jul 12, 2006 5:26 pm
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by enricocerica » Wed Dec 16, 2009 5:58 am
Thanks for comments,
@Pibuz: Indeed I'm not very happy with that dark foreground plant but too lazy to recal
@StompinTom: I'm not very satisfied with the displacement for grass and the particules hair or strand produce huge scene files so I finally opted for bilboards with a grass and alpha mask (I found that somewhere on that site) and a particle emitter using this bilboard as an instanciated object facing the camera, and I mixed several particle emitters, some with grass and other with flowers, really efficient and very CPU cost less.
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Lal-O

- Posts: 348
- Joined: Wed Sep 23, 2015 7:09 am
- Location: México
- 3D Software: SketchUp
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by Lal-O » Wed Nov 01, 2017 2:42 pm
The black floor in the first image is SUPERB !!!!

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kscore
- Posts: 133
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by kscore » Tue Nov 07, 2017 9:51 am
very nice renders !
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