Modern Bus Stop

Show off your final renders
Post Reply
4 posts • Page 1 of 1
marasek
Posts: 9
Joined: Fri Mar 29, 2013 2:35 am

Modern Bus Stop

Post by marasek » Mon Apr 01, 2013 1:17 pm

I just finished render my test scene, I've been cheking how Indigo can handle high plycount scenes and it seems to be doing really good job! :D
Scene contains 385 objects and 4 864 730 polygons :twisted:

http://img197.imageshack.us/img197/2493 ... ample2.png

Whats your opinion?

All coments are welcome :)

Thanks.

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Modern Bus Stop

Post by CTZn » Mon Apr 01, 2013 5:42 pm

I'm very enthusiastic about the idea !!!
obsolete asset

StompinTom
Indigo 100
Posts: 1828
Joined: Mon Sep 04, 2006 3:33 pm

Re: Modern Bus Stop

Post by StompinTom » Mon Apr 01, 2013 11:45 pm

Nice. Angle is a bit funny (too high, awkward angle), and you could offset the bus stop from the centre of the image for a stronger composition.

And not to brag but I'm going past 1.5 billion polys lately :P

marasek
Posts: 9
Joined: Fri Mar 29, 2013 2:35 am

Re: Modern Bus Stop

Post by marasek » Tue Apr 02, 2013 12:49 am

CTZn Im glad you like the idea, hope in the future we will see them on the roads :)

StompinTom wrote:Nice. Angle is a bit funny (too high, awkward angle), and you could offset the bus stop from the centre of the image for a stronger composition.

And not to brag but I'm going past 1.5 billion polys lately :P
you right I could work a bit on the angle but I like mine :) about the center, I think its not perfectly centered I can see the bus stop a bit to the right, or maybe its just me :?

anyway i would like to see your finished render with 1.5B polys and let us know how long did it take to render :?:
respect your opinion.

Thanks.

Post Reply
4 posts • Page 1 of 1

Who is online

Users browsing this forum: Bing [Bot] and 114 guests