Modern Bathroom in Germany
Re: Modern Bathroom in Germany
..et voilà a perfect tutorial about SkIndigo linked materials!
Thanks Etienne!
Thanks Etienne!
Re: Modern Bathroom in Germany
Don't know what I was thinking. Apparently it wasn't too much
I'd proceed the same way - by scaling the UV mapping - in Blender.
Re: Modern Bathroom in Germany
And it works! Etienne, you are a legendgalinette wrote:That's not a problem of material definition, but UV mapping scaling in sketchup.
How to arrange this:
1) Create a material in sketchup. In the sketchup material properties, set the texture file to the bump image of the wet material (you may have to extract it from the material file). You may set some semi-opacity if you want to see the material transparent in sketchup.
2)Apply this material to the glass object. Then scale the UV mapping with either:
- Changing the tile size in the sketchup material toolbox
- Use the sketchup UV mapping tool (right click on the selected surface) to arrange the mapping to whatever you want
3) Go to the skindigo material properties. Set material type as "linked igm" and set the path to your wet glass material.
In that way, you control exactly the size of UV mapping for your material.
Etienne
Proof!
Re: Modern Bathroom in Germany
that waterdrops are quite ugly 
Re: Modern Bathroom in Germany
Look ok to me. I've made them larger that they really should be in those images, purely to show the ability to resize, so they're not really that obtrusive if used properly.dcm wrote:that waterdrops are quite ugly
- zeitmeister

- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Modern Bathroom in Germany
Wow.
Thank you very much for sharing!!!
Thank you very much for sharing!!!
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Modern Bathroom in Germany
It seems to me that the bump mapping is overscaled on the height axis. You could try to decrease the bump mapping coefficient in the material editor.Bosseye wrote:Look ok to me. I've made them larger that they really should be in those images, purely to show the ability to resize, so they're not really that obtrusive if used properly.dcm wrote:that waterdrops are quite ugly
Or maybe there is a heightmap precision error.
The way Indigo works for scaling bump maps is somewhat weird. If you scale down a UV mapped mesh, the bump is not working properly unless you decrease the bump scaling by the same ratio. In other words, bump mapped materials are not invariant by scaling down the whole scene. It should be possible to activate an alternative mode in the bump mapping parameter, where it scales correctly with the UV mapping.
Eclat-Digital Research
http://www.eclat-digital.com
http://www.eclat-digital.com
Re: Modern Bathroom in Germany
Very cool. How does one make that into an Indigo texture?
Got to say, I'm not particularly au fait with the material editor...One day I'll sit down with it and learn it (unless theres already a tutorial around somewhere).galinette wrote: It seems to me that the bump mapping is overscaled on the height axis. You could try to decrease the bump mapping coefficient in the material editor.
Or maybe there is a heightmap precision error.
The way Indigo works for scaling bump maps is somewhat weird. If you scale down a UV mapped mesh, the bump is not working properly unless you decrease the bump scaling by the same ratio. In other words, bump mapped materials are not invariant by scaling down the whole scene. It should be possible to activate an alternative mode in the bump mapping parameter, where it scales correctly with the UV mapping.
Re: Modern Bathroom in Germany
Get rid of the JPG noise before using this map, otherwise its quite ugly for closeups!
The Material Editor is just a possebillity to outperform a crappy exporter regarding the material creation process, but in theory it shouldn't be able to do "more" then a exporter itself!Bosseye wrote:Got to say, I'm not particularly au fait with the material editor...One day I'll sit down with it and learn it (unless theres already a tutorial around somewhere).
polygonmanufaktur.de
Re: Modern Bathroom in Germany
or you can do your own drops 
Re: Modern Bathroom in Germany
Boss, I have a ready component for you
Let me browse through my 134.716 models and I'll post it!
Gimme a couple days
Let me browse through my 134.716 models and I'll post it!
Gimme a couple days
Re: Modern Bathroom in Germany
Hurry upPibuz wrote:Boss, I have a ready component for you![]()
Let me browse through my 134.716 models and I'll post it!
Gimme a couple days
Who is online
Users browsing this forum: No registered users and 18 guests


