Displacement seems to generate artifacts if i use a low subdivision value.
They only disappear if use a crazy high one (around or more than 10), which makes it impossible to render anything besides small surfaces.
I tried with several textures, files and settings, but nothing seems to work.
What am i doing wrong?
This is kinda getting me crazy, cause without displacement renders look quite flat (obviously!).
I'm uploading some tests i did to clarify the situation,
each image is a thumbnail, but also has a link to the original size:

http://i.imgur.com/MSPGrvK.jpg

http://i.imgur.com/eFw2gxn.jpg

http://i.imgur.com/tf4aTzQ.jpg

http://i.imgur.com/cc2aoYk.jpg

http://i.imgur.com/vzzNKLL.jpg

http://i.imgur.com/LfcvNMy.jpg

http://i.imgur.com/EQ2pg93.jpg