I'm trying to create an expanded/perforated metal texture with a displacement map (below), hoping to achieve the below result (this was a render that was done by that exact same displacement map, but with vray). Not finding a good tutorial on this, I created a new material, colored it a rust color, opened the material editor, checked Displace, selected Sketchup from the drop-down menu, and chose the map from the browse button. Then I rendered, and the material didn't show up. Any ideas on how to apply these displacement maps? Then again, it may have rendered correctly, but at a tiny scale. How do I scale up displacement maps? Thanks!
