How to reopen OpenGL preview in 3.0 without reset layout?

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Coen Naninck

How to reopen OpenGL preview in 3.0 without reset layout?

Post by Coen Naninck » Mon Jun 13, 2011 1:40 am

How to reopen OpenGL preview in 3.0 without reset layout?

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PureSpider
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Re: How to reopen OpenGL preview in 3.0 without reset layout

Post by PureSpider » Mon Jun 13, 2011 1:41 am

Right click on the gray "title bar" of a section still there :wink:

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fused
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Re: How to reopen OpenGL preview in 3.0 without reset layout

Post by fused » Mon Jun 13, 2011 1:44 am

This is probably a bit obscure and not very intuitive. Would you prefer them(all the optional widgets) to be listed as checkable items in a "Window" menu item in the menu bar?

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Re: How to reopen OpenGL preview in 3.0 without reset layout

Post by PureSpider » Mon Jun 13, 2011 1:55 am

They would fit into the "View" menu pretty well imho.

Coen Naninck

Re: How to reopen OpenGL preview in 3.0 without reset layout

Post by Coen Naninck » Mon Jun 13, 2011 2:14 am

fused wrote:This is probably a bit obscure and not very intuitive. Would you prefer them(all the optional widgets) to be listed as checkable items in a "Window" menu item in the menu bar?
I think it would be useful if there were:
  • ALL menu commands available as toolbar buttons, albeit in different toolbars so people can choose which ones to add.
  • Also a way to customize the order of the buttons would be handy.
  • Custom toolbar groups or one or more 'Favorites' toolbar groups.
  • Collapse/expand panels. For example Scene above Render Settings it's not possible to completely collapse Scene without closing it.
And also, but this may already be the case (I didn't check) let people know that with the current GUI they can hold down the Control button (probably Option for the Mac) to move a panel somewhere it would normally dock, without docking it. It's required to press the Control key before clicking the window border though with the mouse.

Maybe it makes more sense if I mock this up for you. I will if you like.

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