How to reopen OpenGL preview in 3.0 without reset layout?
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Coen Naninck
How to reopen OpenGL preview in 3.0 without reset layout?
How to reopen OpenGL preview in 3.0 without reset layout?
- PureSpider
- Posts: 1459
- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
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Re: How to reopen OpenGL preview in 3.0 without reset layout
Right click on the gray "title bar" of a section still there 
Re: How to reopen OpenGL preview in 3.0 without reset layout
This is probably a bit obscure and not very intuitive. Would you prefer them(all the optional widgets) to be listed as checkable items in a "Window" menu item in the menu bar?
- PureSpider
- Posts: 1459
- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
- Contact:
Re: How to reopen OpenGL preview in 3.0 without reset layout
They would fit into the "View" menu pretty well imho.
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Coen Naninck
Re: How to reopen OpenGL preview in 3.0 without reset layout
I think it would be useful if there were:fused wrote:This is probably a bit obscure and not very intuitive. Would you prefer them(all the optional widgets) to be listed as checkable items in a "Window" menu item in the menu bar?
- ALL menu commands available as toolbar buttons, albeit in different toolbars so people can choose which ones to add.
- Also a way to customize the order of the buttons would be handy.
- Custom toolbar groups or one or more 'Favorites' toolbar groups.
- Collapse/expand panels. For example Scene above Render Settings it's not possible to completely collapse Scene without closing it.
Maybe it makes more sense if I mock this up for you. I will if you like.
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